Don't know about PSVR2, but in the official specs they just mention OLED displays, not micro OLED.
It seems it's a single screen too, not one per eye !
two 2000 x 2040 OLED displays deliver over four times the resolution generated by the original PlayStation®VR headset
The fuck? They're saying tethered version doesn't work with AMD graphics cards? How would that work even in theory?arpara™: World’s First 5K Micro-OLED All-in-One VR Headset by arpara™ — Kickstarter
getting smaller and smaller, but with better screens, it's promising.
The fuck? They're saying tethered version doesn't work with AMD graphics cards? How would that work even in theory?
Is this an issue with how AMD sends DP1.4 via type-C or with direct DP, too? From their requirements images, the basic model requires typexC while the 6DOF model can also use DP 1.4:Sorry. arpara tethered VR Headset currently does not support AMD Graphics Cards. As for All-In-One Version, the AMD needs to be RX580 or above. arpara can not support the Spread Trum technology in DP 1.4, and AMD's GPUs in HBR2 above use this technology by default, so we are so sorry to say that arpara tethered can not support AMD graphics cards. If tethered connected to an AMD graphics card, only a 1080p resolution display is normal, and you won't get a clear image like 4K/5K with the normal display. Nvidia's graphics cards don’t use this technology, so they can be used normally.
Tethered Basic Steam VR: Only for a PC with Type-C Interface that supports DP 1.4 and connects to a discrete graphics card (use a C to C cable that supports DP 1.4 transfer protocol to connect)
They have even direct USB-C option supporting standard DP Alt mode on 6000-series on not sure how older do. So they're using some non-standard mode?Is this an issue with how AMD sends DP1.4 via type-C or with direct DP, too? From their requirements images, the basic model requires typexC while the 6DOF model can also use DP 1.4:
An OLED with “smearing / ghosting?” Is that because of the Micro part or something earlier in the VR chain?Cas is a little 'YouTube' for my taste but they're generally good looks at VR stuff. She has a review version of the plug in Arpara.
Spoiler! - Low brightness and motion blur.
Yep. Very few psvr stuff goes real black.The problem with OLED in VR has been if the pixels go black and turn off there is a lot of latency coming back on. And so you get smearing. In VR this is very easy to spot. PSVR avoided the problem by just not actually allowing it to reach black. PC VR, at least the Samsung Odyssey in my experience, allows the total blackness, which is awesome to see, but it smears/ghosts.
I completely forgot that Alyx has those Workshop mods. I finally checked some out now. Pretty cool. Some of them have voice work that entertains and the gameplay is almost up to the same level as Alyx itself.https://www.eurogamer.net/half-life...bPnsHn23kXs8BnE-PwasVK_b8W8V59uN4XHenoqL6WayY
Half-Life: Alyx mod brings whole new campaign to the game