IMO - unless PSVR2 is able to generate massively more interest than PSVR did, VR gaming is likely to settle into being an extremely small niche market. However, these things go in cycles (two other times, starting in the 90's I can think of when VR gaming was being pushed) with this latest VR push being the best thus far. So potentially the next VR push in a few years might be "the one".
I think when VR headsets are basically just slightly larger than eyeglasses or swimming goggles (not masks) is when they'll have a reasonable chance of mass consumer adoption.
But as it currently stands, they're still too cumbersome, bulky and inconvenient to use for most non-VR diehards to use.
I see more potential for VR in professional and commercial use than gaming currently.
Regards,
SB