fearsomepirate said:
In the most optimistic scenario, Hollywood will essentially be a DX9-ish, SM2.5 (I know there's no real SM2.5) part fully compatible with Flipper's feature set. Now suppose that Nintendo is currently telling devs "Just use Flipper with double throughput." For launch, that means we should have games with Flipper-targeted graphics engines and assets. Finding out the full feature set maybe 4 months before launch would allow them to throw in a few extra layers of shine (fur shading? HDR? More stenciled shadows and normal maps? Beats me) giving some very nice-looking games at launch, even if nothing nearly as technically marvelous as the creme-de-la-creme on the X360.
In the most pessimistic scenario, it really is a double-clocked Flipper, in which case expect Jade engine games with 3x the polygons as the Prince of Persia games, some extra effects layers here and there, and a couple more moving vertex lights.
People are already calling Xbox 360 "Xbox 1.5", if Rev is only double the power of Gamecube then there is no reason for Nintendo to even make new hardware, the difference is barely noticable to most people. Nintendo may as well just make Revolution be a controller that plugs into gamecube, continue with the flash card add on idea(s) they had for gamecube (IBM Microdrive plus SD card adapter), and actually make use of the online functionality that already exists for Gamecube.
- The GPU has been optimised significantly (more on that below)
- The graphics are not as bad as IGN might make them sound
- The Revolution's RAM, whilst being around 128MB, is highly optimised
What does 'optimised' mean? How can you optimize a gpu more than what it is on a PC, unless they mean cutting out unused transistors. Besides, if Rev is backwards compatible with GameCube then it probably has to have hardware compatible with GameCube, anything directly taken from ATI's PC line wouldn't be compatible.
And how the heck do you optimize ram, unless they mean fast ram?
Anyhow, typically graphics power needs to increase by a 4x or 5x before it becomes noticable to the average person, and 10x is considered a worthy generational leap. (dreamcast and gamecube are about 4 to 5x the power of dreamcast, dreamcast was at least 10x the power of n64, and lets say xbox is twice the power of ps2, though the hardwares are too different to directly compare them)
Although he acknowledged that Revolution will not be as powerful as 360 or PS3, he said that the optimisation level of Revolution is similar to that of the GameCube: although it did not have the highest hardware specification, it managed to churn out the best graphics in titles such as Resident Evil 4.
Uh no.
Gamecube's 'optimisations' had a serious transistor cost.
Anyhow, I'd say Resident Evil 4 had some of the best lighting last gen, along with some of the highest polygon counts, but texture quality was low, and good lighting and high polygon counts alone don't qualify for best graphics. (the ps2 strips out most of the things that make RE4 on gamecube a technical achievement...and yet doesn't look much worse, it could be that xbox is very capable of RE4 but that the power is better used to other, more noticable areas)
We have to remember this is how the DS specs were released.
Ah yes, when we were expecting nintendo's next handheld to be at a gamecube level of power and not their next console.
A double the power of gamecube Rev would be very disappointing, as a console released in 2002 could have beasted that. Imagine if Nintendo had released a console in 2000 that was less powerful than the 2 year old dreamcast. (just throwing that out there because I believe that almost happened)
However, it we're to use my logic introduced in this post (twice the jump in power in not noticable to most), and take into account that 480P is about 1/3rd the res of 720P, then a console 2-3x the power of Gamecube displayed on a 480i TV should look identicle to most when compared to an Xbox 360 displaying on a 480i TV.
As I was saying earlier at E3 Nintendo said that the Metroid Prime 3 video was only made on upgraded GameCube hardware, so it should not be judged as a Revolution video but just an early concept for the next game.
Is there a link to the video? I've only seen a screenshot of it, and it looked very much like something done on a higher clocked gamecube.
speaking of GB/GBC, has nintendo said anything about playing portable games through the virtual console?
I think it was a no, because hardware is still produced and sold that can run these old games.
i have a friend who's an absolute movie buff. he owns an impressive collection of indie films, has shot a few short features himself, and even like many hollywood blockbusters. but he hates the upcoming switch to HD. "i don't need to see actors zits and mole hairs" he always tells me. i can honestly relate to what nintendo is trying to do. it makes buisness sense for them because they've lost market share the previous 3 generations even when had a technology advantage. we're talking about how low nintendo's specs are, but i'm more interested in what nintendo's launch lineup is going to look like. assuming what we're hearing is correct, or even close, 360 and PS3 ports will be out of the question. how will EA support the system? and what will nintendo's killer app be to lure non-gamers to the console.
Umm...but we know graphics can be significantly better than Gamecube without reaching the individual hair strands point. PC games have graphics far beyond gamecube, and they still are nowhere near individual hair; heck many games don't even have individual fingers still.
For that matter, HD movies allow you to see current fidelity at a greater distance. Not every scene in a movie is a closeup.
Sony had an eyetoy when Nintendo and MS were sitting there with nothing as innovative. I could spin it and say that with Sony's experince with the eyetoy, now they will be able to muster better games for it than before. Kinda like the difference between a software developer making their 2nd generation of games on a new console.
Sony already had 2 generations of eyetoy software. First gen was nothing more than the kind of games that have come free with every webcam since 1996, the 2nd gen has been more in the line of the future of gaming displays you used to be able to see at museums. They still aren't at the level of arcade games like Police 911 and some boxing game. (and even if they are, those games are barely an improvement over concepts that are 2 decades old)