Joe DeFuria said:
I'm pretty sure everyone agrees that "more graphics" and "more physics" and "better animation" etc. are all things that people expect to increase over time.
Anyway think in serios sam:
XB360: SS3 great gfx/physic world here the big guys fall and crunch the 100
s litle ones and make rocks roll killing even more = very nice
Rev: SS2:MELE version, you use he remote to slay the 100 enemys with axes, swords etc... with a little better gfx and fremerate = very nice
: SS:telekinesys, nicier gfx than SS2 (
even if cleary inferior to SS3 for XB360, but casting shadows etc...this that dont need more art work to keep budget low but that increass very much to the gfx IMO) great physics (even if not dead accurrate) , here you can pick one enemy/rock and make he dance in the and right in the midle of the 100s of enemys killing them making them that try to blast their own partner, or making traps just because it is possible with the controler and advanceds spec (wand e can give examples all night long).
NOW THIS IS NEXT GEN, but we will not have this in
any of the next gen consoles, it is almost like if there is not next gen consoles at all.
To kkep cost down it is need to not make 100M poligons cenarios and 2M caracters, but others effects are relatevely low cost to implement as long as I know, it can even be made of optimized sample code)