RancidLunchmeat said:
Uhh.. What?
So now it's a positive thing that the system is so under powered that third party developers won't bother porting titles from the PS3 or X360 to it?
Talk about utter spin control.
Uhh... Actually, no.
It IS a good thing the system is so "under powered" (relative term; some claim the 360 is under powered. Are laptop computers under powered? What about palmtop? Compared to Blue Gene/L, everything's dog-ass slow). Since the Rev will be so 'under powered', we likely won't get crappy multiplatform ports of PS3 or 360 titles; titles that'll likely have lost most of their whiz-bang glory and thunder in the porting process. Look at it this way: you wanna play those games, you buy them on the PS3 or 360 and play them the way they're supposed to look. Not that hard to understand, right?
While you can whack in a nail or two with the butt of a gun, a carpenter prefers a hammer. You get the right tool for the job; whiz-bang graphics n shit games go to PS3 and 360. Unique/quirky games go to Rev. There's room for both without either neccessarily competing the other out of the marketplace.
The less variety in games, the less third party developer support, the less successful a console will be.
Since Rev's 3rd party support is pretty much a nebulous cloud at this moment you're just speculating blindly out of your butt here.
If they only sell 6M consoles (just making that up out of thin air) while Sony and MS sell 36M (again, simply fabricated) who are developers going to make games for? The console where they can only sell at most 6M games or one of the other two consoles?
Even assuming the proportions between consoles sold in your example holds true, if it costs $100M to make a AAA game for PS3 or 360 and $10M for Rev, the picture suddenly becomes a lot less clear-cut which platform would be more profitable to develop for, wouldn't you say? See how easy it is to play with imaginary numbers!
Add in the fact that developers can port those games between the PS3 and the X360 but not the Rev and you're looking at potential sales of 72M copies of their game compared to potential sales of 6M.
You're grossly over-simplifying.
For starters, due to their vastly differing hardware architectures and capabilities, you're going to have to re-program pretty much your entire game in order to port it, or keep two completely separate code-bases during development, one for each platform. You will also likely need lots of separate art assets for each platform since the GPUs won't have similar performance characteristics. All this will cost lots of extra money; it's not just the case of re-using everything and simply recompiling the executable to move a game between PS3 and 360.
Second, on a traditional system like PS3 or 360, you're going to have lots of "potential" customers that will NEVER buy a driving game if you're making a driving game, or NEVER buy a fighting game if you're making a fighting game, or NEVER buy a sports game if you're making a sports game, because these people simply don't enjoy those genres. So while there's a highly theoretical 72M copy market out there in your imaginary example, let's not fuken kid ourselves here! How many console games have ever sold that many copies? Answer: big fat ZIPPO, unless you count like every super mario game and add em all together. Think of how many have even reached a tenth of that amount, it's a very small handful. Some Nintendo titles, Some of Blizzard's games are probably up there as well, Myst, the Sims perhaps... Not that many others.
On the Rev on the other hand, you as a dev can assume a high proportion of customers got the system for the less conventional control mechanism, and might be interested in say a novel and unique golf game because of the unique gameplay they get with Rev even though they may otherwise detest golf either in real life, on-screen or both.
Speculation of course, but no less unlikely than your speculation.
Now let's speculate just like before that PS3 and 360 sells 36M copies each, and Rev, instead of 6M sells 24M... Who's looking the best NOW, huh?
Are game development costs really going to be reduced THAT much for the Rev? Is N going to completely throw away their tight grip on strict licensing that won them first place in market share when Atari was letting anybody develop crap for the 2600?
Nintendo's already abandoned their stranglehold licensing practices from the days of the NES, they were forced to do that ages ago.