Bohdy said:I did read it, but it was just a speculative scenario. What kind of quality software wouldn't check that a DMA has completed? I can't see it being common with Gamecube games.
It's common in PS2 titles.....
You pad out DMA cahins with NOPs to match known timing.
I can't think of a general case on Gamecube though, but it's not massively uncommon for products to be timing sensitive, the question is what the result of the timing variation is. I'd still expect High 90's percent compatability though.