Reverend's NV3x architecture article

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It would be nice to see some other interviews by Reverend with other IHV's...
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CG topic has been beaten to death as I see not one other IHV state any support for it...in fact the other major player released tools and a compiler of their own, this Nvidia PR crap about other IHV's using it needs to be put to rest.

As for going above DX9 spec..since DX9 won't expose these 'extra features' Nvidia had to expose them somehow with their own HLSL. As said before the REAL reason why CG is here today.
 
Doomtrooper would you quit this? You make posts like this in almost every nvidia related thread.

It would be nice to see some other interviews by Reverend with other IHV's...

Um, was this an interview? no? So how is that relevant to the article John posted?

CG topic has been beaten to death as I see not one other IHV state any support for it...in fact the other major player released tools and a compiler of their own, this Nvidia PR crap about other IHV's using it needs to be put to rest.

Did you read the article? it wasn't just about CG, and it wasn't "PR crap" imo. Some of it is very good information that I'd personally like to read about. Just becuase you don't care, doesn't mean it's always "PR crap".

As for going above DX9 spec..since DX9 won't expose these 'extra features' Nvidia had to expose them somehow with their own HLSL.

Exactly which features are going "above the DX9 spec" again? features that can't be utilized without CG? Please referesh my memory, because I'm not certain you really know. If you really don't know, then you shouldn't bother posting comments like that.
 
Doomtrooper would you quit this? You make posts like this in almost every nvidia related thread.

Equally, you could try not rising to it - if there isn't an audience, there isn't a point.
 
Equally, you could try not rising to it - if there isn't an audience, there isn't a point.

It's just so very annoying that's all. I mean, at what point does it stop? before the comments are posted or after?
 
I don't think NVidia will have to wait for DX9.1 to have all NV30 features exposed ;).
As for the "late changes in DX9 spec"... It's a problem to call something a "late change" in DX world since public DX9 shader spec are more then a year old (I think they were first mentioned in MS Meltdown presentation first).
 
I really don't care about the "politics" behind Cg.

As far I'm concerned as a gamer, anything that brings DX9 and above features into games faster is a good thing.

One of the biggest problems for game developers, is having to write special code for direct x and openGl and for all the different hardware out there.
From what I see of Cg, it will simplify all of this so that these features will be used sooner which is good for gamers.

If ATI doesn't like this then they better get busy developing and pimping their own software.
 
Doom did have a point however it would be nice to see another company interviewed when/if possible
 
Exactly which features are going "above the DX9 spec" again?

Um....read the article. :) Rev is not entirely consistent, but he does say specifically several times about NV30 being "beyond" DX9 spec. It's not clear to me though, whether Rev is making the assumption that "R300=DX9", or not.
 
I would have thought it prudent though, for Rev (perhaps he did try?) to get some answers/clarifications from ATI first (concerning the capabilities of R-300), BEFORE publishing an article that compares the architectures.
 
Interesting article. I would say, however, that "NVIDIA CineFX / NV3x Architecture" is not the best title for the article.

It seems to be mainly a comparison between the R300 and NV30 rather than just an overview of the capabilities of the CineFX stuff!

Doesn't matter to me, however, as both are likely to be too expensive for me for some time!
 
DaveBaumann said:
since DX9 won't expose these 'extra features' Nvidia had to expose them somehow with their own HLSL

I wouldn't necessarily be too sure of that...

Me neither. But MrNiceGuy heard that dx9 will have cap bits to expose "most of CineFX" (with the use of Cg I reckon) which makes perfect sense to me. Well, I'm not on the DX9 beta-program, so I cannot confirm this. Would everybody care to break their NDA? ;)
 
Qroach said:
Doomtrooper would you quit this? You make posts like this in almost every nvidia related thread.

I can critique all I want, I've never seen any interview besides one IHV come from him so it would be refreshing to see something else..there is other IHV's out there despite what some people think


Did you read the article? it wasn't just about CG, and it wasn't "PR crap" imo. Some of it is very good information that I'd personally like to read about. Just becuase you don't care, doesn't mean it's always "PR crap"

In a recent conference call, Geoff Ballew and Brian Burke (NVIDIA's Senior Product Manager and Senior PR Manager respectively) briefed me on NVIDIA's CineFX architecture that will debut in their next generation product based on the NV3x core.

Exactly which features are going "above the DX9 spec" again? features that can't be utilized without CG? Please referesh my memory, because I'm not certain you really know. If you really don't know, then you shouldn't bother posting comments like that.

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vs.
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I have no issue going beyond DX9 spec but as stated MANY times on this forum, developers code for whatever the greater user base ..stating that we are possibly going to see some decent DX 8.1 value cards on the market and people believe that some developer is going to code for one segment of the industry only ignoring all the other DX9 cards including the Parhelia, P10 etc...
 
Rev is not entirely consistent, but he does say specifically several times about NV30 being "beyond" DX9 spec. It's not clear to me though, whether Rev is making the assumption that "R300=DX9", or not.

There is a little confusion to be had here. Perhaps you should think more along the lines of DX9.0 compliancy vs beyond DX9 PS/VS 2.0.
 
Perhaps you should think more along the lines of DX9.0 compliancy vs beyond DX9 PS/VS 2.0.

OK, well then now I am confused. ;) I would have thought that part of DX9.0 compliancy implies PS/VS 2.0 compliancy. So, if something goes beyond PS/VS 2.0, doesn't that imply beyond DX 9.0?

I'm not saying that NV-30 isn't a DX9.0 compliant part, but it would seem logical that one could not take advantage of extra "VS/PS 2.0+" capability while only using DX 9.0 API.

In any case, rev stated a more than once, things like:
In some cases, CineFX exceeds the specifications of DX9.0...

The CineFX architecture's pixel processing engine has also progressed quite a bit beyond DX8.0's specifications and even exceeds the final DX9.0's specifications....

So what are we to make of this?
 
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