Jedi Survivor Credits -
EA does do the QA (or QV).
I'm puzzled how something like this would even be in question in that a company is going to invest tens of millions (on the low end) to hundreds of millions and just be completely hands off all the way to shipping. Does that make any common sense?
Maybe it's the term publisher that's a bit misleading in the modern context. Publishers in the modern sense aren't just handling marketing and distribution in many cases especially for releases from studios owned by the publisher themselves and those are directly investing in the game being released.
For EA specifically let's just say Respawn and Jedi Survivor is not the only inhouse studio/project that's had technical issues on release on the PC (which I think was the original discussion track).
As for the discussion of responsibility I'm puzzled by some of the line of thinking. I mean why stop at Respawn then since EA is only "hiring" them?" Respawn after isn't actually doing the work either, it's the people employed by them. Should it be the individuals in the credits? Not even the management/leads but the all the way to the bottom? Maybe it's just that one random QA tester who checked it's fine on the PC and everyone all the way up to EA's CEO just took their word for it...
We have the studio lead stating EA offered them 3 months to get the game up to speed but they said the only needed a month. I think even close to the release date, EA once again offered them more time but they declined. At what point does the developer take responsibility?
If the consumer didn’t know any better, they would blame Sony, but we DO know better in this case and we know Respawn are the ones who screwed up. No need for a hypothetical scenario. We know what happened.
Do we know the specifics here? Because it's a very different scenario if EA specifically for example says do you need 3 months to make sure there is no shader stutters on the PC because we value the platform very much (let's face it not chance here) and it absolutely needs to have quality parity with the PS5 on launch regardless of the overall sales impact vs. do you think you need 3 months for better sales numbers across all platforms?
This isn't an EA specific criticism here but we have face reality that for most publishers and developers they are looking at overall numbers and placing a higher emphasis on the console platforms and likely specifically the PS5. PC QA, especially for issues like shader stutter, are not going to the break point for whether or not a multiplatform game ships.