i disagree, resistence will not be the number 1 sold fps this christmas
I'm pretty sure I understand what you mean, but to be clear: a FPS shooter market is bascially NA until the EUR launch. JPN is a non-factor with regards to FPS, as far as I know.i disagree, resistence will not be the number 1 sold fps this christmas it'll be most likely the highest rated fps but when the installed user base is gonna be less than 2million (+ a high % of those will be in japan)
I'm pretty sure I understand what you mean, but to be clear: a FPS shooter market is bascially NA until the EUR launch. JPN is a non-factor with regards to FPS, as far as I know
IGN said:In addition, the PS3 room had three screens outputting at 1080p, which looked simply awesome. As another quick gameplay note, the PS3 version was making basic use of the tilt functionality, having players melee attack by snapping their right hand forward in a elbowing motion. Team representatives said that PS3 tilt functionality would be improved in the final months before release, adding in the ability to lean around cover by simply tilting the controller from right to left, something that the Wii version is also currently making use of.
One thing that puzzles me though is that on all the videos that i've watched i just don't see this huge number of enemies on screen that peole have been talking about.The most enemies on screen that i've seen is four.It doesn't look like the Halo games in that particutar area,at all.You might be on a warzone,but i really don't see a battlefield full of enemies and soldiers.Funny how everybody is conviced that this has a ton of enemies on screen and mention that on other games' threads.Can someone point me to a video that shows,let's say,10 enemies on screen??
Ted Price Blog @ ign.
http://blogs.ign.com/Ted-Insomniac/2006/10/09/
Damn. No mouse/keyboard support...
but I do think that his argument that you need to balance the game is valid, and I can see how that would make things harder. Though personally, I would just deal with it by allowing online games to specify certain control types only.
Your link doesn't work with the extra quote.[URL="http://www.neogaf.com/forum/showthread.php?t=123651]The Human Super Computer on NeoGAF's Code Guide[/URL]
I think this is a new video.
http://www.gameinformer.com/News/Media/Media.htm?CS_pid={58F7A24B-2BD0-47A8-8578-3238DE30B5DC}
the sense of scale is pretty crazy.
edit:
I think the only thing that bugs me is how friendly fire doesnt seem to affect anything. Theres no animation or audio after it happens. Other than that, game looks amazing.
I hope the setting is on ultra easy...because the AI seems down right stupid. Most of the time, they just stand and shoot. I wonder how does it compare to GRAW. GRAW's AI isn't anything to write about, but at least it ducks for cover and tries to out flank you.