Remote game services (OnLive, Gaikai, etc.)

Sony enabled DS3 support on their own tablets.

DS3 sales would bring them healthy profit margins if they brought support to iOS and Android devices.

Of course, that could make those devices be better competitors to Playstation consoles and handhelds.
 
Sony enabled DS3 support on their own tablets.

DS3 sales would bring them healthy profit margins if they brought support to iOS and Android devices.

Of course, that could make those devices be better competitors to Playstation consoles and handhelds.

Not just DS3 ! The entire software stack (Playstation Suite, PS1,2,P emulation, games, PSN, etc.) and Move too. They need to calculate the risks vs gains, and package them correctly to prevent/limit backfire.

I surmise that the traditional notion of competition may not apply adequately in this day and age. Andrew House coined the word "Frenemy (Furenemi in Japanese = friend + enemy)" in his Vita interview with WatchImpress. I think it should apply to the entire Playstation family.

EDIT: In the western world, we use the word Coopetition. It is a more controlled form of "Frenemism". :devilish:
 
I'm intrigued by the possibilities offered by the OnLive controller and service, a good wireless connection and the MHL adapter and HDMI cable I bought to connect my Epic Touch 4G smartphone to TVs. I'm holding out to see what Android 4.0.x and its improved gamepad support brings before I invest in it, though. If the DS3 can end up being properly supported instead of just being mapped to keystrokes, I'd just use one of those since I already have them.
 
Every so often I turn on OnLive, usually I just spend a while watching other people play games.

I have to say, I'm impressed how much it has improved over the last few months.
Not so long ago, the connection was incredibly unreliable, laggy and image quality was a disaster.

Now however, I find the image quality is quite acceptable, yes it's blurry but it's not unusable or unreadable. Lag isn't much of an issue either. This is on a netbook over hopelessly unreliable wifi.

Watching people play homefront is especially impressive, as the game is very fast paced - with the screen often completely changing as people spin around, zoom in and out, etc. Yes, it struggles but considering what the platform is doing I'm impressed.

Supporting the xperia play makes a *tonne* of sense. This sort of image quality is far more than adequate.

A few still snaps;

onlive01.jpg

onlive02.jpg

onlive03.jpg

onlive04.jpg


I know some people will say "omg blurry!" etc, however I personally am extremely impressed by this (it typically looks a lot better in motion as well). For technology that is still arguably in its infancy, I find it very, very impressive. Give it another year or two and it'll certainly be perfectly fine for a large portion of the gaming population.
 
Every so often I turn on OnLive, usually I just spend a while watching other people play games. I have to say, I'm impressed how much it has improved over the last few months.

I'm intrigued by the possibilities offered by the OnLive ... / ... I'm holding out to see what Android 4.0.x and its improved gamepad ... / ... If the DS3 can end up being properly supported.

I have used OnLive client on HPTouchPad CyanogenMod Android 2.3.x tablet, touch overlay keys does not work for ordinary game ports. I was able to pair DualShock3 pad but same as you its not recognized a real pad controller.

Installing OnLive PC client, MotioninJoy DS3 driver and DualShock3 is a perfect match. First game I tried was playing Orcs Must Die demo on OnLive PC client, it was very playable and enjoyable experience, was one click away purchasing it.....from Steam. But then I have tons of backlog games to be played so cancelled a transaction.

What I like most about OnLive and Gaikai service is how random unknown game demo tryouts don't pollute my pristine Windows installation. What comes to OnLive tablet use case its similar story I usually watch other people play, good waste of time during the tv commercial breaks :)
 
Supporting the xperia play makes a *tonne* of sense. This sort of image quality is far more than adequate.

Yeap, from our point of view, Vita + OnLive would be even more impressive ! ^_^

Given its alleged multitasking capability, we may be able to use PSN and OnLive services at the same time.
 
It runs but not available in app store. They showed it off before approval

https://market.android.com/details?...t=W251bGwsMSwxLDEsImNvbS5vbmxpdmUuY2xpZW50Il0.

Current version has been there since before christmas.
It also doesn't require tablet, but works on basic phones too (HTC didn't invest to OnLive for nothing ;) )

The OnLive app requires at least Android 2.3 Gingerbread and has been tested on the following devices:

* Acer: Iconia Tab A500, Liquid Metal, Picasso

* ASUS: Eee Pad Transformer

* HTC: Desire, Droid, Evo, Evo 3D, Evo 4G, Evo View, Flyer, G2, Incredible, Jetstream, Nexus One, Rezound 4G, Sensation, Sensation 4G, Sensation XL, Thunderbolt

* LG: Optimus 2X

* Motorola: Atrix, Droid Bionic 4G, Droid Rarz 4G, Droid 2, Droid X2, Photon 4G, Xoom

* Samsung: Galaxy Nexus, Galaxy S, Galaxy S II 4G Galaxy Tab

* Sony Ericsson: Xperia PLAY (including game controller), Tablet S

* Toshiba: Thrive

edit:
Oh ye, "App Store" referes to iPeople in iWorld, not rest of the people :devilish:
 
OnLive: Console-class Gaming Comes to Google TV
http://googletv.blogspot.com/2012/01/onlive-console-class-gaming-comes-to.html

... this week at the CES Show in Las Vegas, VIZIO will showcase the first-ever line of Google TV products with OnLive playability built in. With this next generation of VIZIO Internet Apps Plus (V.I.A. Plus) devices, equipped with Google TV 2.0, you can simply power on your HDTV, pick up your Universal OnLive Wireless Controller and play amazing games instantly on demand—no console necessary. Play the first 30 minutes of almost any of OnLive’s 200 games free and buy only what you like, or subscribe to the OnLive PlayPack Bundle for unlimited access to over 140 games. No discs, no big downloads …
 
What is their business model again? A monthly subscription for unlimited access to any game they officially support?

How current are the games they have?
 
So some games you have to buy but you wouldn't install them -- since the whole point of Onlive is to save you from having to keep up with hardware requirements?

Their client checks for you having a valid license and then streams an instance of that game from their servers?

Or how would you buy a PC game and play it on the iOS or Android clients?
 
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