Remote game services (OnLive, Gaikai, etc.)

Discussion in 'Console Industry' started by Rangers, Mar 24, 2009.

  1. rekator

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    Play on CRT, no input lag! ;)
     
  2. tritosine5G

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    No input lag and (...), and (...), also (...) :lol:

    I think onlive wins inevitably , speed goes up, lag goes down in future.
     
  3. tuna

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    Do you have any numbers on the lag? Why would it go down in the future?
     
  4. tritosine5G

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    Its the nature of technology!

    They are already better than some games on the console &30hz DRM TV-s...

    (No? :lol:)
     
  5. Arwin

    Arwin Now Officially a Top 10 Poster
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    Lag will go down as the service picks up in popularity and providers install servers for this locally. Personally for me I agree - the service works pretty well and the graphics quality is the only real concern. However, for the type of gaming that I do that it provides, I prefer to have a flawless quality. This is why I greatly prefer watching a BluRay over even streamed HD movie channels. But that too should eventually wash out and become flawless ... hopefully.

    I am just as annoyed with the quality of a service like Spotify ... it's just not good enough on PC, though it is close to good enough on iPhone (don't know why there is a difference at all!). But at the same time the ability to just about listen to any song ever at any time I want to is really awesome. When I put my kid to sleep we even pick up all sorts of Dutch children's songs and stories from it. Very good listening excercise for him and he enjoys it a lot. I sometimes have a song play on his left side while I sing along on the right ... he seems to enjoy that better then when I block him out. Or I bring my guitar and play along.

    I think it is probably in the interest of most industries if we never actually own anything on our devices. ;) That alone should perhaps mean streaming will be our future eventually (at least for those of us in the West and for 'regular' use - don't forget that vinyl still exists today). I think there's a good chance internet speeds will become fast enough for most of us for that part to become irrelevant over the next 10 years (it took 12 years for me to go from 220KB/s to 5MB/s for similar prices. If 50MB/s becomes a normal speed and latency improves similarly, I think we'll be good to go).

    But I wouldn't want to put money on this happening much quicker than that for everything, including games. Games could stream content from the web while playing though, so hybrid approaches could happen.

    Onlive is great for demoes though, I agree, that's for sure.
     
  6. Rangers

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    Gamespot to offer instant demos through Onlive...pretty intriguing

    http://venturebeat.com/2011/08/30/o...-game-fan-site-gamespot/#.Tl0_Ihwx0-M.twitter

    Onlive seems to be really making it's mark for sure and becoming quite disruptive. I think the problem for them going forward is competition with bigger financial backing, starting with Gamestop's Impulse...

    I always likened Onlive to a possible Netflix, a small name rising up in a new field to become a major player, but we'll see if it plays out like that or they get snipped by bigger competitors.

    The interesting thing about Impulse to me, is that it supposedly features PS3/360 games.

    Edit: Just tried the Splinter Cell Conviction demo on Gamespot, which is first time I've played Onlive. The blockiness of the graphics is actually worse than I expected, especially blown up to 1080P full screen on my monitor (as expected it's not as bad when played in a window), it's pretty bad. Would like to try and see if other games are any improvement. OTOH I didn't notice lag. Splinter Cell wasn't a good choice to test out Onlive as it's very dark and obtrusive to play being a stealth game. I tried to access two more demos (homefront and another) and both wouldn't connect, not sure if it's a gamespot issue with the new demos or what. I wonder if these types of "free demos" may utilize lower quality streaming than the regular service? You do need an existing Onlive account, it's not completely on demand in browser as you might hope, but with an account it's fairly seamless.
     
    #646 Rangers, Aug 31, 2011
    Last edited by a moderator: Aug 31, 2011
  7. Brad Grenz

    Brad Grenz Philosopher & Poet
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    GameSpot, not GameStop.
     
  8. tabs

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    If games actually start to be configured for this could we see things like HUDs and text being allocated more bandwidth (if they need it) so we get sharp text at the expense of more compressed 3D stuff? Having macroblocking on essential in game info would kill the service for me personally. If there was some sort of tier system for streaming decided by the devs that would be good.

    For example in a racing game have high priority for HUD, 2nd for cars and kerbs, less for crowd and trees. I have no idea how this would fit into the sort of video compression pipelines we have now though. Seems like it would be a massive integration into the game streaming paradigm. Might be something for the future though, when all games are streamed.
     
  9. Rangers

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    99 cent Arkham Asylum Onlive? I've never played it so I'm down :razz: Could be the game I finally put Onlive through it's paces with.

    http://www.facebook.com/OnLive?sk=app_193542757379387

    Also Newell made some comments referencing Onlive recently in a positive manner (specifically, how it's built into TV's), and saying Steam will be radically different in the future, definitely suggesting to me Steam is going to copy Onlive streaming one of these days.
     
  10. patsu

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    OnLive's cloud rolls across the pond, UK gamers now welcome:
    http://www.engadget.com/2011/09/21/onlives-cloud-rolls-across-the-pond-uk-gamers-now-welcome/

     
  11. Rotmm

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    Picked one up today at the Expo, will probably give it a whirl at the weekend.
     
  12. Turok

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    I have Deus Ex: Human Revolution for OnLive, and the framerate and response times are terrible. It's odd though, because I tried the demo for Fear 3, and it was incredibly responsive. Felt like I actually had it installed on my PC.
     
  13. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Comments on the Eurogamer article say results are poor, with terrible lag and video quality. I wonder if the UK internet infrastructure slows things down a lot? Would like a DF comparison!
     
  14. manux

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    I played some car game on onlive(in US) and the lag was closer to 500ms. To me it was horrible. Some people seemed to still be able to play and like it.
     
  15. djdev

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    Here is excerpts from Rock Paper Shotgun review. They said it was okay. They tested during UK launch, which did have high loads, but OnLive has been adding more servers constantly for added capacity so issues that were during launch should die down soon.



     
    #655 djdev, Sep 27, 2011
    Last edited by a moderator: Sep 27, 2011
  16. patsu

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    OnLive Brings L.A. Noire, Batman: Arkham City to Tablets
    http://uk.ign.com/articles/2011/12/07/onlive-bring-l-a-noire-batman-arkham-city-to-tablets

     
  17. AzBat

    AzBat Agent of the Bat
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  18. patsu

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    2 grassroot efforts to make Xperia Play buttons compatible with OnLive:

    http://www.xperiablog.net/2011/12/1...per-app-brings-xperia-play-support-to-onlive/





    http://www.xperiablog.net/2011/12/0...makes-all-games-xperia-play-compatible-video/

     
  19. whome0

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    I have HPTouchpad (with rooted Android 2.3.7) and tried OnLive client. It works as expected only issue really is a controller scheme. Onscreen overlay controls don't work in most games for longer and serious gameplay sessions. I have to wait for CyanogenMod9 (android ICS 4.x) release and test how bluetooth pad controllers work.

    Have bought DS3 tool (Dualshock 3 control support) android app. I''m able to use DS3 in Samsung Spica cellphone when playing emulators. It creates a new input device in android keyboard settings. Tool runs fine in HPTouchpad, bluetooth says its registered but DS3 key presses are not shown in a test dialog. Would be great to reuse existing PS3 pad in OnLive games but guess its a long shot.
     
  20. patsu

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    OnLive now fully supports the Xperia Play, virtual thumbsticks and external controllers need not apply:
    http://www.engadget.com/2011/12/22/onlive-now-fully-support-the-xperia-play-virtual-thumbsticks-an/

     
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