Remote game services (OnLive, Gaikai, etc.)

Discussion in 'Console Industry' started by Rangers, Mar 24, 2009.

  1. ShadowRunner

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    Onlive is 720p. And badly compressed 720p. With your current setup onlive is of no use to you. In a couple of years if you dont upgrade your rig things may change.

    EDIT: just saw your edit. i dont think its the 720p, people are saying onlive at 720p looks much worse than native 720p. Think of it like video, the same video could look good or terrible depending on the bitrate/compression regardless if the resolution is the same.
     
  2. Shifty Geezer

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    No, it's just a matter of being compressed. You won't get the crystal clarity of direct video out over a heavily compressed video stream. Even if you had a reliable 5 Mbps connection, the nature of having to compress the video on the fly means they can't particularly optimise the compression to maximise what you'd get out of your internet BW anyway so you wouldn't get the same quality as a 5 Mbps 2-pass optimised encode for a download film or DVD or suchlike. 720p shouldn't ever looky muddy when upscaled - only soft or blurry.
     
  3. Rangers

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    Well I'm not sure "muddy" is a technically precise word. I'm just assuming, compressed 1080P should look better and sharper than compressed 720P, even as it will not look as good as uncompressed 1080p
     
  4. djdev

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    Major OnLive Pre-E3 News

    http://www.gamasutra.com/view/news/...For_Strong_E3_With_Multiple_Announcements.php

    TLDR:

    Full Facebook Integration (brag clips posting, other automatic post, game invites, launch within fb, etc)

    UK official Launch in Fall (onlive.co.uk)

    Playable with Intel® Atom™ Processor CE4100-powered Devices, which will be 25 million connected TVs & 50 million Blu-ray players by the end of this year
    Universal Controller to work with console, PC, tablets, and Tvs

    Disney Interactive will bring games to the service

    Also, Homefront multiplayer will be in Playpack ($9.99 a month with 51 other games)

    OnLive exclusive game will be revealed at E3. I'm thinking this will show true next-gen graphics capabilities of their server farm (they upgrade every 6 months, btw).

    Also, there will be more major announcements during E3 according to Steve Perlman on the OnLive blog (http://blog.onlive.com/2011/06/02/happy-1st-birthday-onlive/). This was just a preview. I personally hope it will be more major publishers joining and more AAA games coming to the service.

    They have geatly improved the video quality in the past months, espcially when you are playing the game versus spectating. Some games like Assasins Creed still look slightly muddy, but games like Bioshock look really good.
     
  5. tuna

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    Entirely dependent on bit rate, both in 720p and 1080p mode.
     
  6. Shifty Geezer

    Shifty Geezer uber-Troll!
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    And compression scheme. But as colour information tends to be encoded in low resolution that luminance, you'll get colour bleed of some sort on many compressed video feeds even if the luminance is pin sharp.
     
  7. wco81

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    Apparently they demo'd an iPad app, which could use touch controls or use an optional bluetooth controller.

    Does the service actually use PC and console games or Onlive-specific games?
     
  8. patsu

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    Should be PC games.
     
  9. Grall

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    Also: Apple iThings and Gewgel Android phones.

    Universal controller syncs via bluetooth to these "smart"devices.

    Onlive isn't for me, but it's exciting to see them growing and maybe even prospering, I dunno. Are they making a profit? Kind of reminds me of the good ol' Phantom/infinium labs...except this one's real, of course! :lol:
     
  10. patsu

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    They are real. I have a friend who's been fooling around with the service. He subscribes to the top tier Internet service from Comcast, and showed the service to me. You can spectate any game.

    It's a good start. The final experience can be very compelling for hardcore gamers who don't look too deeply into image quality.

    I think the other interesting development is the rise of hardcore gaming amongst facebook crowd. Over there the use case is very different, which makes it interesting. The hardcore gamers are too busy to play full length packaged games, so they game while studying/working on their PC/Mac. Basically, leave the web browser game running whole day, and play in short breaks. Spend $$$ on tokens to catch up.
     
  11. Rangers

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    It would be nice to see them get more games, Witcher 2 and even Crysis 2 were both kind of system-busters that might have attracted some Onlive customers.

    Eventually they even perhaps need exclusives (which technically could look a lot better than PS360 games) but at a minimum they need to get to a point where they're day and date with most PC games.

    I wonder if CD Project withheld Witcher 2 because they wanted to pimp it on good old games? Could be a problem for Onlive eventually as everybody seems to be starting a download service (EA with Origin).

    Heres an interesting article that came up on a quick Onlive-EA google http://news.cnet.com/8301-17938_105-20025069-1.html
     
  12. hoho

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    Technically it's not much more than "good old" EA download manager with some added lipstick
     
  13. djdev

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    http://onliveinformer.com/onlive-announces-games-coming-soon/

    They are getting Wicther 2, but they haven't announced a release date yet. Plus they are getting the following games in the near future:
    Warhammer 40,000: Space Marine
    DiRT 3
    Batman: Arkham City
    Might and Magic: Heroes VI
    Dead Island
    Deus Ex: Human Revolution
    Lord of the Rings: War in the North
    F3AR
    Dungeon Siege 3
    Call of Juarez The Cartel
    The Witcher 2: Assassins of Kings
    Duke Nukem Forever
    Saints Row: The Third
    Tropico 4
    From Dust


    The Ipad and Android tablet OnLive player app is huge because it greatly widens the field and they also require much less bandwidth to stream. It's about 1/10th the recommended bandwidth for tv/pc. The minimal requirement for tablets is .5mbps (i would recommend at least twice that due to real world conditions).

    http://www.onlive.com/corporate/pre...roid-tablet-that-far-outperforms-new-consoles
     
    #613 djdev, Jun 10, 2011
    Last edited by a moderator: Jun 10, 2011
  14. Mobius1aic

    Mobius1aic Quo vadis?
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    I watched a friend play Just Cause 2 on his netbook with the Onlive trial. While the actual graphics quality was well below that of the PC version maxed out, the feed seemed clean enough, and the controls seemed decently responsive. I live just outside of Dallas, and I think Online has a server center there, so that could explain the good quality. What I really wonder is how can such a service do well if all the ISPs start to introduce hardline data caps or pay as you use type models? That also threatens other streaming platforms like Netflix. At least with something like Steam or D2D, you know how much data you're going to download to get the game, so you can plan ahead.

    Thank god my roommates and I are not stuck on any data cap! :cool:
     
  15. wco81

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    Are the bandwidth requirements for tablets lower because they're streaming lower resolutions?

    Well tablets are starting to be connected to HDTVs so they may have to support 1080p.
     
  16. patsu

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    Well... Probably have to consider battery life and BC for older tablets too.
     
  17. wco81

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    Well if a lot of those video out adapters are sold, Apple at least might be able to start enabling different performance characteristics between battery and power adaptor mode, just as they do with their laptops in Mac OS X.
     
  18. Grall

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    Absolutely. This is fabulous stuff, for those who are interested in Onlive. Also, so convenient! Get a dose of PC gaming ANYWHERE! :D No need to drag a huge tower case around, or even an anemic notebook...

    They do? I haven't found a way yet to see what clocks my macbook runs at depending on wether it's on mains or battery power, but judging just from fan noise it seems to be the same regardless. It hits top speed in both situations when under load...
     
  19. snarfbot

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    theres free trials for most games there, i tried it out for the hell of it, and its really not all that bad.

    just cause and dirt 2 were fairly playable, the fps's not so much.

    i used it connected to both a monitor and a tv, and the lag really compounded when on the tv. normally i can feel a slight bit of lag on it, but in combination it was pretty unplayable. i could imagine a multiplayer game being similar, because it has to go to the onlive server, out to the game host server, back to onlive and then finally to you. seems ugly, havent tried it yet.

    picture quality was acceptable, there were some dropped frames here and there that really interfered with the gameplay, but other than that it looked ok, visible compression artifacts but nothing really distracting. occasionally i got a network problem thingy displayed, some macroblocking and that kind of stuff.

    the closest server to me is virginia so i assume thats where my stream is coming from, to long island, it seems pretty close, but i guess ideally you would want to be in the same state.

    i tried it with a download in the background and it really got ugly fast, so you would probably want to throttle dl's and stuff running on your network if you used it.

    im going to try streaming a netflix movie on another device and see what happens.

    overall pretty decent, not $15 a month worth though
     
  20. wco81

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    Hmm maybe they just don't throttle the CPU when it's plugged in. They called the setting "Better Performance."

    But the current MacBook Pros have dual GPUs, one integrated and one discrete and they switched between the two depending on the application. So in the Energy Saver mode, it's probably the integrated and in Better Performance, maybe they stay on the discrete GPU.

    Maybe there are some power saving features in ARM cores or SOCs which can be disabled when it's plugged in.
     
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