Remote game services (OnLive, Gaikai, etc.)

I've tried Onlive. My connection is 5Mbps and I noticed that there was like a 1/3 second of latency. Also, the visual quality was kind of bad. It was like watching a low res video. I hope it was just because I was playing free demos.

It was as if I was playing a game at max setting with a granulated filter over my monitor.
 
If you want to be a l33t gamer you pretty much do need to spend that much. Anyways then you go on about how you can do something for 465 Euros (which is like 700 US). But for Onlive it's 99 (or free, use your own existing PC with no upgrades) and then buy the games. Also the "insane" resolutions/framerates are the reason most people tout PC gaming over console. If you're gaming at 1680X and 30 FPS and med settings, then you might as well buy a console. And if you might as well buy a console, its 299+60 per game, versus 99+50 per game for Onlive.

Also you're neglecting the sales trends for a long time that laptops have eclipsed desktops in sales. It may not be true for us but "most people" just use laptops now. Which aren't going to be reasonably gaming capable.

If the lag can be manageable and most reviews say it is, this can be a real threat to the multibillion dollar console industry. It wont happen overnight however. And I think their toughest test will be staying alive in 2-3 years when the next gen consoles hit. However there's no indication they have any financial difficulties it seems quite the opposite as they are talking about expanding into online video and seem very well financed.


Was able to build for $400 bucks a phenom x 2 (forget the speed think it was 3ghz) with 4 gigs of ram , a radeon 5770 and a 2TB hardrive with the case , windows 7 and the keyboard /mouse combo. The only thing he needed was am onitor which he ordered a 22inch for $100.

So for $500 bucks he has a great system that will run any game at better settings than xbox 360 and much better than onlive. Yes it
$400 more than onlive , however he doesn't have to worry about being able to play when his sister is surfing youtube and his mom is watching something on netflix while his dad goofing off on wow. The system will just work
 
That system is already very outdated (dual core? will prevent him ever upgrading his GPU without a total rebuild). I wouldn't have bothered if I was him. Or he should have bought a little up. The sweet spot in PS is always the mid-high components, not low or high. If he's any serious gamer he will be craving more soon. I dont think spending $500 is a good idea for a dead end, when $800 could have got him a system with longevity. But then again that's the PC rat race.

BTW Onlive console is currently $66 during CES, with HDMI cable (easily $30 if bought at store) controller ($50 from MS/Sony) and free game ($50). Or a Xbox 360 Arcade might have been a good consideration, since the 360's library tends to be better (console exclusives plus gets some games faster).
 
That system is already very outdated (dual core? will prevent him ever upgrading his GPU without a total rebuild). I wouldn't have bothered if I was him. Or he should have bought a little up. The sweet spot in PS is always the mid-high components, not low or high. If he's any serious gamer he will be craving more soon. I dont think spending $500 is a good idea for a dead end, when $800 could have got him a system with longevity. But then again that's the PC rat race.

BTW Onlive console is currently $66 during CES, with HDMI cable (easily $30 if bought at store) controller ($50 from MS/Sony) and free game ($50). Or a Xbox 360 Arcade might have been a good consideration, since the 360's library tends to be better (console exclusives plus gets some games faster).

And if he's a serious gamer he's not going to like the performance or quality of onlive. The cheapest system that can run a current game matches it easily, and probably always will. Over the holidays you could pick up an xbox360 4GB for $130, a much better deal than onlive.
 
Last edited by a moderator:
That system is already very outdated (dual core? will prevent him ever upgrading his GPU without a total rebuild). I wouldn't have bothered if I was him. Or he should have bought a little up. The sweet spot in PS is always the mid-high components, not low or high. If he's any serious gamer he will be craving more soon. I dont think spending $500 is a good idea for a dead end, when $800 could have got him a system with longevity. But then again that's the PC rat race.

BTW Onlive console is currently $66 during CES, with HDMI cable (easily $30 if bought at store) controller ($50 from MS/Sony) and free game ($50). Or a Xbox 360 Arcade might have been a good consideration, since the 360's library tends to be better (console exclusives plus gets some games faster).

What are you talking about dude ? His motherboard is able to go up to 16 gigs of ram , he can slot in a 6 core cpu , and he can put any video card he wants into the system. He can do it at anytime because the system is playing any multi platform game at settings far ahead of his xbox 360 and far ahead of onlive..


You say its a rat race in pcs , but his system will last him years before he has to upgrade and whats more , he can do alot of other things with it that he can't do on onlive. How will he write reports for class on onlive , how will he edit videos he took on onlive.

ALso as I stated with his case , how will on live work when everyone is using the internet for extensive bandwidth drive tasks . Onlive might look good on fios when no one is using it , hows it look when everyone is using that bandwidth
 
And if he's a serious gamer he's not going to like the performance or quality of onlive. The cheapest system that can run a game matches it easily, and probably always will. Over the holidays you could pick up an xbox360 4GB for $130, a much better deal than onlive.

I disagree, most reviews and people who use it say Onlive works fine. They also say the games run at higher settings than 360.

And the 360 comparison, 130+$60 game versus 66 game included (or 199 vs 99 if we use non sale prices). Plus with 360 you will have to get a HD cable. And you'll save $10 per game with Onlive, free online ($60/year), etc.

Onlive clearly needs a better game library though, and to get PC games quicker, right now that's huge.
 
What are you talking about dude ? His motherboard is able to go up to 16 gigs of ram , he can slot in a 6 core cpu , and he can put any video card he wants into the system. He can do it at anytime because the system is playing any multi platform game at settings far ahead of his xbox 360 and far ahead of onlive..


You say its a rat race in pcs , but his system will last him years before he has to upgrade and whats more , he can do alot of other things with it that he can't do on onlive. How will he write reports for class on onlive , how will he edit videos he took on onlive.

ALso as I stated with his case , how will on live work when everyone is using the internet for extensive bandwidth drive tasks . Onlive might look good on fios when no one is using it , hows it look when everyone is using that bandwidth

A 5770 is playing settings "far ahead" of Onlive? I dont think so. Pretty sure Onlive is using at least 5770's in it's servers.

As for the upgrades, yeah maybe now, but his mobo socket will quickly be outdated by the time he would actually want to upgrade. Also, yeah (if) he can drop in a CPU in a year or two, but that's another big expense. What I mean is in order to upgrade his GPU ($200+) he will at least have to upgrade his CPU ($200+)too.

An upgradable system sounds good, but over many years of building PC's I can say it almost never actually happens, save for the occasional video card upgrade. It's best to build a long lasting system now.
 
I disagree, most reviews and people who use it say Onlive works fine. They also say the games run at higher settings than 360.

And the 360 comparison, 130+$60 game versus 66 game included (or 199 vs 99 if we use non sale prices). Plus with 360 you will have to get a HD cable. And you'll save $10 per game with Onlive, free online ($60/year), etc.

Onlive clearly needs a better game library though, and to get PC games quicker, right now that's huge.

Not sure what reviews you are reading, because what I've seen of it, is not very flattering.

What it’s actually like playing
Unfortunately, we found that OnLive simply does not deliver the true HD resolutions that it promises. We tried Batman: Arkham Asylum, Borderlands, Dirt 2, World of Goo, and Red Faction. In each case, the games ran smoothly for the most part with an occasional split-second of stuttering here or there. However, in terms of visuals, each title felt like we were playing it through a YouTube filter. There’s a thin layer of slight fuzziness that prevents character models and effects from looking ever looking sharp and defined.

OnLive rarely ran perfectly on my cable Internet connection, which clocks around 10 Mbps in speed tests. (between 3 Mbps and 5 Mbps is recommended, depending on screen size.) Cutscenes would usually hit little bumps of video choppiness, and games, while smooth enough to play, were prone to service interruptions. A few times in any given hour, the game would stop and a “network problem” message would pop up in the corner of the screen. At best, the game would quickly sling forward to what I was doing before the interruption. At worst, an error screen would encourage me to quit or try again later, but I was always able to resume playing after about 10 seconds of waiting.

The fact that they have a very limited number of titles (not sure any of them are considered $60 titles, I can buy most of them for $30 or less for an xbox at this point). just adds to the weakness.
 
A 5770 is playing settings "far ahead" of Onlive? I dont think so. Pretty sure Onlive is using at least 5770's in it's servers .

Wasn't stuff shown on Onlive run with worse graphics than 360 version at showcase sometime ago? If so the 5770 is capable of using settings far ahead as it is vs the 360 it obviously will be vs Onlive until Onlive uppgrades their systems.
 
A 5770 is playing settings "far ahead" of Onlive? I dont think so. Pretty sure Onlive is using at least 5770's in it's servers.

They might but there is and always will be video compression artifacts (which gets worse with more action, not good for gaming) with Onlive which will always make a direct comparison unkind. Throw in laggier controls, a dated and limited software library, and it's nothing more than an interesting sideshow at the moment.

The virtual giveaway of hardware as well as changes to their plans for billing users are signs of desperation from a company that is probably bleeding cash and not seeing interest or uptake that forecasts favorably for turning this venture into a profitable business. Basically faced with the prospect of potentially going bankrupt in the next year or so, they are giving everything away hoping to drum up enough business to stay afloat. If it works, they stay in business. If it doesn't, it just means they go bankrupt sooner rather than later.

I still fail to see where in their business model they plan on actually turning a profit. It's a nice idea, but arguably 5-10 years too early.

Regards,
SB
 
They might but there is and always will be video compression artifacts (which gets worse with more action, not good for gaming) with Onlive which will always make a direct comparison unkind. Throw in laggier controls, a dated and limited software library, and it's nothing more than an interesting sideshow at the moment.

The virtual giveaway of hardware as well as changes to their plans for billing users are signs of desperation from a company that is probably bleeding cash and not seeing interest or uptake that forecasts favorably for turning this venture into a profitable business. Basically faced with the prospect of potentially going bankrupt in the next year or so, they are giving everything away hoping to drum up enough business to stay afloat. If it works, they stay in business. If it doesn't, it just means they go bankrupt sooner rather than later.

I still fail to see where in their business model they plan on actually turning a profit. It's a nice idea, but arguably 5-10 years too early.

Regards,
SB

Many people think it's doom or gloom for OnLive, but the fact that they will be intergrated into Vizio devices was a very strategic move. They want to become the Netflix of gaming, and they will.

I don't see OnLive as bleeding cash. I'm grateful that they ended the fees because I was in the beta, and then when they annouced it, I didn't join until October (when they cancelled them). They were sponsored by AT&T, and nobody paid a cent anyway. They stated that they made enough at that point to end the service fees. Thus, they gave the microconsle away to people who helped establish the service as a thank you. You can see it as desparation, but the usersbase has definately increased since then, and they have excellent customer service. Also, their holiday sales (up to 75% off), helped me to buy some indie games on the service.

Also, you do get better video quality when you actually purchase/rent the game. You get the worse quality while spectating, which makes sense. Demos themselves can vary. Most of the demos I've played were crystal clear, but I'm using Verizon FIOS.

People fail to realize that OnLive is making money when people play demos on the service (similar to Gaikai), not just from renting, or buying games. They just announced an update that is currently in beta (coming in the next few weeks) that will help mitigate even more lag. Yeah, the ISP infrastructure needs to improve, but if they make more deals with ISPs, like Onlive did with BT in the UK, things will improve even further.

Also, the PlayPack, even though it is for older catalog games, will greatly increase revenue for them, becuase it's what 95% of the current userbase wanted in the first place. Now, they need to EA games back on the service in addition to getting Activision and Zenimax on board, which I believe will happen in due time.

Also, they will be launching a movie service and they have already worked with Autodesk to have their software usable from the cloud. Gaming is just the start for them. OnLive is not going anywhere. The biggest concern I have is the game catalog. They stated that they are adding about 100 games this year so it should be on the up and up.

Also, they have different tiers of servers running different games depending on how demanding it it. They now have Metro 2033 on there, and that's pretty demanding. I do know that they internally tweak the graphics settings from time to time for optimum performance.

I like Steam, but I don't want to keep up with the latest hardware anymore. Also, I mainly use a laptop now with a crappy video card. It's much easier for me to use OnLive and play the games on their service than worrying about downloading and installing games locally. Is OnLive perfect? Heck no! However, it's convenient, and that means a great deal in my book.
 
Last edited by a moderator:
Playpack beta available free to all users until Jan 31st

The Playpack beta is free to all of OnLive's users until Jan 31st. The official release has been delayed until that date. This is good news for those who want to try out full games for free.

http://www.onlive.com/playpack

*The PlayPack Beta ("Beta") is subject to the Beta Program section under the OnLive Terms of Service. The Beta is available exclusively to OnLive members. The Beta will be free of charge until January 31, 2011 (11:59 PM PST). At the end of the Beta, you will not be automatically subscribed to the PlayPack. You must subscribe to the PlayPack in the OnLive Game Service in order to continue enjoying PlayPack benefits. OnLive is not responsible for any Internet access fees associated with your use or access of the OnLive Game Service. Beta conditions are subject to change without notice.


This has also been confirmed by Jane Anderson of OnLive, which was stated in a thread over at onlivefans forums (http://onlivefans.com/showthread.php?5775-News-about-Onlive-PlayPack-Extension-and-Coming-Games)

OnLive said:
Just a quick note to let you know that we’re briefly extending the testing of the PlayPack subscription plan and granting free access for all OnLive members through Jan. 31.

This is a great opportunity for all of our members to play all of the games in our PlayPack free of charge. We’ve got a bunch of new titles landing next week, with another crop coming in the week after, so the library continues to quickly expand.

Some of the new titles arriving over the next couple weeks include:

- LEGO Batman
- Unreal Tournament 3
- NBA 2K10
- Prince of Persia
- World of Goo

Once the PlayPack officially launches, the entire PlayPack library of games will be accessible for unlimited play on a month-by-month basis for $9.99. Considering many of these games sell for $20 or more, this gives players access to a wide range of games at a very reasonable cost. (Anyone playing free will have to OPT IN to the paid plan, so there’s no hidden charges. It’s just lots of free gaming for now.)


http://onliveinformer.com/onlive-playpack-release-pushed-back-beta-extended-opened-to-all-users/
 
So I am able to play Metro 2033 and AVP on my EeePC 900 and it runs very well and obviously looks excellent on the 1024x600 LCD. All of the games look to have 30 min trials so I gave it a shot.

I have to say that in the right situation this is pretty cool. ;)
 
Yeah I dont really get the Onlive-HTC thing. Another sign Onlive seems to be a hot property though.

Well, HTC bought Saffron Digital, which specializes in multimedia delivery to mobile devices, so i think they are going to help OnLive to reliably stream media to smartphones.
 
Onlive doesn't appeal to me much at first because:

- You can't give a game to someone else as a gift (only if you are using a code it might work, like the codes MS provides people with to download full games)

- You're dependent. I've been once and I know this too well to live a situation like that again. I want to play regardless the fact I have Internet connection or not. Multiplayer/Internet isn't everything. I can't stand the idea of being dependent of having an Internet connection.

- No possibility of mods.

- Below average graphics these days (especially paltry for PC gamers)

- It doesn't have a very strong personality, it's like playing a brandless machine. I like brands, which means exclusive titles, exclusive deals, and exclusive treatment, etc etc.
 
One idea that popped into my head about OnLive is how the technology would be perfect for World of Warcraft:

1. It opens up new market (think old people)
2. It's straight forward to tack a hw surcharge on a subscription-based game
3. MMORPG isn't latency-sensitive
4. The ability to play the same game on different devices, including mobile phone, would actual be useful to WoW addicts
 
One idea that popped into my head about OnLive is how the technology would be perfect for World of Warcraft:

1. It opens up new market (think old people)
2. It's straight forward to tack a hw surcharge on a subscription-based game
3. MMORPG isn't latency-sensitive
4. The ability to play the same game on different devices, including mobile phone, would actual be useful to WoW addicts

3. uh ya it is, you and run around and solo with bad latency, added latency would kill raiding and PvP
4. how the hell do you control wow with 30 key binds on a mobile phone?

I really don't think WoW would run very well at all remotely, and blizzard probably would never do it.
 
Back
Top