2008 IQ is unacceptable
Banned
Several questions:
1. Did you prefer the rasterizer dx10 hw uses or the 6/7 series rasterizer? I vastly prefer the 6/7 series rasterizer. It simply looks better, textures weren't always extremely blotchy up close, and things that were meant to be transparent weren't almost opaque. For example, water looks nearly completely white (and VERY shitty) on dx10 hw rather than clear like on the 6/7 series.
2. Did microsoft force nvidia and ati to use it, or make it required for dx10 compliance?
ot question: Could fp16/32 textures technically be trilinear filtered? I thought I read they were only bilinear filtered.
another ot question: Where could I find a list of features that were in dx9 hw but aren't in dx 10 hw?
1. Did you prefer the rasterizer dx10 hw uses or the 6/7 series rasterizer? I vastly prefer the 6/7 series rasterizer. It simply looks better, textures weren't always extremely blotchy up close, and things that were meant to be transparent weren't almost opaque. For example, water looks nearly completely white (and VERY shitty) on dx10 hw rather than clear like on the 6/7 series.
2. Did microsoft force nvidia and ati to use it, or make it required for dx10 compliance?
ot question: Could fp16/32 textures technically be trilinear filtered? I thought I read they were only bilinear filtered.
another ot question: Where could I find a list of features that were in dx9 hw but aren't in dx 10 hw?