Although I would argue that with almost twice the install base it should be virtually impossible for the X360 to have a higher attach rate for any title if titles sold as expected for both consoles.
The fact that it does indicates that either X360 is performing above expectations or that PS3 is performing below expectations.
Taking the whole software catalog into account rather than just specific titles and the situation gets even more skewed.
Referring to Mr. Corbo's post above with X360 having an 8.6 attach rate versus the PS3's 6.8. That should NOT be happening.
X360 and Wii are relatively normal with regards to each other. Wii having a bit less attach rate but also having a greater install base.
Basically when compared to the X360, the PS3 attach rate is acting like what it should be if the PS3 had the larger install base.
Regards,
SB
here are the NPD attachrates of the crossplatform games (both must have actual numbers to make the list)
xvox360 does seem to do better with FPS shooters the ps3 with the rest
Referring to Mr. Corbo's post above with X360 having an 8.6 attach rate versus the PS3's 6.8. That should NOT be happening.
I think you're taking the observed trend that 'attach rates go down as the userbase goes up' and are basing a few too many conclusions off it. Why do attach rates typically go down? Do they always?
For one, I think that we have too few data points to conclude anything; there've only been a handful of generations and of those, we don't really have the numbers for more than what, 3 at best? I don't think even that. Most of what we know is from looking at the PS2, and the PS2's generation was pretty different from this one.
Now, why would the attach rates go down? It's probably a truism to say that it's because the console's userbase is adding on users with differing tastes: not everyone is interested in every game. It seemed to be true for the PS2.
So that's my hypothesis: the attach rate goes down if the userbase increases only if there's diversification of the userbase. Otherwise you have an expanding homogeneous audience who will all buy the same games at the same rate.
But are we seeing any real diversification on the PS3 or 360? I'm not so sure. Have we seen anything to suggest that these consoles aren't picking up the same sort of gamers, the same market, over and over? The games we're seeing succeed seem to be all aimed at the same demographic. A lot of shooters, sports games, a couple of racing games. Tons of sequels, though even the new IP that succeeds is in the same sort of genre. I certainly think that the, let's call it 'not-core' market on the PS2 either is still on the PS2, or very likely, has moved to the Wii. My belief is that, by segmenting the market the console manufacturers have ensured that they won't reach the same sort of diversity the PS2 had. And therefore, any sort of trend that we saw in the PS2's days probably won't apply to this generation.
Note: I'm not saying there is no diversity, nor that the userbases of the PS3 and the 360 are the same. There seem to be differences, but I'd say that largely we're talking about very similar types of gamers.
A good and relevant point I hadn't considered. So the better performing titles perform better on average on PS3, but quite possibly the lower performing titles perform worse, making PS3 more of a 'boom or bust' console. But we'd need extended figures to confirm that.To put these numbers in context, by being forced to limit the selections to numbers that have been released by NPD you are effectively making a chart that only includes multiplatform titles that are popular on PS3 since any titles that really underperformed on PS3 wouldn't chart and we seldom get numbers for anything other than the top 10. So we're seeing best case scenario here for PS3.
Actually, yes it should. The average 360 owner has owned their console about 5 months longer, so has had more opportunity to buy games.
That last source is doing a lot of spinning IMO. Although Sony now claims to be doing sold to consumers, I'm not sure how they gather this data. I'm still taking them as shipped. What advantage would they have for listing sold rather than shipped anyway?EAs results pretty much confirm the PS3s dominace in game sales.
http://www.mcvuk.com/news/35278/PS3-outperforms-Xbox-360-for-EA
Could this be because on the 360 there is a way to pirate games while on the PS3 it is still pretty much impossible to do so?
Regarding consoles sales, the PS3 is catching up worldwide, so while the 360 kicks it's arse in America it's not doing as well globally.
http://gamer.blorge.com/2009/08/04/ps3-closes-gap-between-xbox-360-in-2009-surprisingly/
I'd be curious to know what EA released on both platforms during that quarter. If it was only multiplatform titles, I'd be really surprised by that number.
I hate sales arguments, but is the shipped vs sold argument true in the second link? I'd thought it was known that Sony had sold around 23-24 million where Microsoft had sold, not shipped, over 30 million?
http://wiki.answers.com/Q/What_does_non-GAAP_mean
I'm sure it's not, but non-GAAP sounds like "dodgy" accounting whereas GAAP is all above board.