This started out at a post in the March NPD thread, but since that thread seems to have been derailed into a discussion of the financial health of PC gaming, I've created a new thread here.
I got started thinking about the issue of console attach rates because Google News happened to highlight the following report for me:
http://www.dbtechno.com/gaming/2008/04/21/xbox-360-and-ps3-owners-buy-more-games-than-wii-owners/
This suggests that PS3 owners buy games at about the same rate as Xbox 360 owners, possibly contradicting Microsoft's assertion (and my pervious belief) that Xbox 360 had already attracted the majority of "hardcore" gamers, who buy the most games.
More recently, Ubisoft revealed their sales on various platforms:
http://multiplayerblog.mtv.com/2008...me-sales-by-platform-ps3-rises-and-wii-drops/
I realize that this represents only one publisher, and results may be skewed by a single big game like Assassin's Creed, which was particularly popular on PS3, however, the sales for both platforms are surprisingly close, given the large disparity in installed base.
Finally, in case we doubted the analysis of one Michael Pachter, NPD has recently revealed lifetime attach ratios to Joystiq:
http://www.joystiq.com/2008/04/24/npds-latest-software-tie-ratios-for-consoles/
If we assume that consoles are purchased at a constant rate after introduction, and that console owners purchase games at a constant rate, then the number of games purchased per year for a given console is simply the lifetime sales ratio divided by the number of years a console has been on the market.
Xbox 360: 3.2 games per console per year
Wii: 3.9 games per console per year
PS3: 3.4 games per console per year
Hardly a perfect analysis, but a surprising result, isn't it?
I got started thinking about the issue of console attach rates because Google News happened to highlight the following report for me:
http://www.dbtechno.com/gaming/2008/04/21/xbox-360-and-ps3-owners-buy-more-games-than-wii-owners/
According to Wedbush Morgan analyst Michael Pachter, the average Wii owner buys 3.7 games per year.
This comares to 4.7 games per year for Xbox 360 owners and 4.6 games per year for PS3 owners.
This suggests that PS3 owners buy games at about the same rate as Xbox 360 owners, possibly contradicting Microsoft's assertion (and my pervious belief) that Xbox 360 had already attracted the majority of "hardcore" gamers, who buy the most games.
More recently, Ubisoft revealed their sales on various platforms:
http://multiplayerblog.mtv.com/2008...me-sales-by-platform-ps3-rises-and-wii-drops/
PlayStation 3
2006/2007 - Q4: 5% // Full Fiscal Year: 2% (System not released until 11/06)
2007/2008 - Q4: 23% // Full Fiscal Year: 20%
Wii
2006/2007 - Q4: 14% // Full Fiscal Year: 14% (System not released until 11/06)
2007/2008 - Q4: 9% // Full Fiscal Year: 10%
Xbox 360
2006/2007 - Q4: 29% // Full Fiscal Year: 28%
2007/2008 - Q4: 33% // Full Fiscal Year: 26%
I realize that this represents only one publisher, and results may be skewed by a single big game like Assassin's Creed, which was particularly popular on PS3, however, the sales for both platforms are surprisingly close, given the large disparity in installed base.
Finally, in case we doubted the analysis of one Michael Pachter, NPD has recently revealed lifetime attach ratios to Joystiq:
http://www.joystiq.com/2008/04/24/npds-latest-software-tie-ratios-for-consoles/
Xbox 360: software sales ratio: 7.5
Wii: software sales ratio: 5.3
PS3: software sales ratio: 4.6
If we assume that consoles are purchased at a constant rate after introduction, and that console owners purchase games at a constant rate, then the number of games purchased per year for a given console is simply the lifetime sales ratio divided by the number of years a console has been on the market.
Xbox 360: 3.2 games per console per year
Wii: 3.9 games per console per year
PS3: 3.4 games per console per year
Hardly a perfect analysis, but a surprising result, isn't it?