Rebel Strike gone GOLD!

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Should be in stores in a couple a weeks i think.
I have been waited for this game and finally it´s soon here, anyone that knows a little more about the gfx in it, i still think Rouge leader is one of the most "technical" best looking games to date so what can they have improved more, any "secret" locations you can think of more than the known and what about the story, will there be some kind of story?
 
The demo disk was atrocious.. Hoth, BLECH! (The guy at BestBuy quietly snuck it in my bag for free since I was picking up so much stuff)

While yes, seeing 100 tie fighters on screen is impressive, I quickly noticed that they weren't animated at all, which I suppose is why it's a showcase for Flipper's fixed T&L.
 
The on foot missions are a utter failure. Horrible control, that and they are boring. I'm sure the flying missions rock though, I'll skip past this and get RS2 instead.
 
zurich:

> I quickly noticed that they weren't animated at all

They are animated allright but there are no moving parts. What the hell did you expect. They are friggin' TIEs.
 
Paul:

> I'm sure the flying missions rock though, I'll skip past this and get RS2
> instead.

You do realize that RS3 is a much bigger game and that the ground missions only make up approx. 20% of the game (of which many are bonus missions that can be skipped)?
 
Paul, from what I've heard (so don't trust me 100%), after you finish RS3, you get unlocked ALL the missions from RS2 AND you can play them in co-op with a friend.
 
cybamerc said:
zurich:

> I quickly noticed that they weren't animated at all

They are animated allright but there are no moving parts. What the hell did you expect. They are friggin' TIEs.

I'm aware of what TIE fighters are ;) I'm just pointing out that they're not animated (no moving parts), so it plays to Flipper's strength.
 
zurich said:
cybamerc said:
zurich:

> I quickly noticed that they weren't animated at all

They are animated allright but there are no moving parts. What the hell did you expect. They are friggin' TIEs.

I'm aware of what TIE fighters are ;) I'm just pointing out that they're not animated (no moving parts), so it plays to Flipper's strength.

Zurich tell me if the NV2A, or the EE could pull of 120 "animated" ties all at 60fps?
 
zurich said:
cybamerc said:
zurich:

> I quickly noticed that they weren't animated at all

They are animated allright but there are no moving parts. What the hell did you expect. They are friggin' TIEs.

I'm aware of what TIE fighters are ;) I'm just pointing out that they're not animated (no moving parts), so it plays to Flipper's strength.

Please explain how. Do the NV2A or the GS handle some of the animation? If not, then how are non-animated objects better for Flipper?
 
clem64 said:
Please explain how. Do the NV2A or the GS handle some of the animation? If not, then how are non-animated objects better for Flipper?
Both the NV2A and the PS2's vector units handle vertex manipulation and animation a lot better than the Cube. I'm not sure whether the PS2's vector units are as robust as the vertex units in the NV2A in practice though. The Cube will have to fall back on Gekko for vertex manipulation, and with an excessive amount it'll choke. Flipper's upside is that it's able to do a fair amount of static T&L. The Cube's on-die cache also lends itself well for repetitive rendering, which is exactly what you see with 100+ TIE's which are all the same.
 
DeathKnight said:
clem64 said:
Please explain how. Do the NV2A or the GS handle some of the animation? If not, then how are non-animated objects better for Flipper?
Both the NV2A and the PS2's vector units handle vertex manipulation and animation a lot better than the Cube. I'm not sure whether the PS2's vector units are as robust as the vertex units in the NV2A in practice though. The Cube will have to fall back on Gekko for vertex manipulation, and with an excessive amount it'll choke. Flipper's upside is that it's able to do a fair amount of static T&L.

I understand technically, but my question still stands.
 
DeathKnight said:
The Cube will have to fall back on Gekko for vertex manipulation, and with an excessive amount it'll choke.

How much exactly is an excessive amount (compared to the other two consoles)? And why would it "choke"?
 
How much exactly is an excessive amount (compared to the other two consoles)? And why would it "choke"?

I guess it would "choke" because Geeko has to do the vertex-manipulation plus AI and all other stuff. It´s relative but compared to PS2 and it´s VU´s, that will do this faster than Geeko and also the GS vill fill it out better, i can think of MGS2 and the famous "soldier-room" in the tank and games like JAK2 and such. Compared to the Xbox where you have a more powerful CPU than GC(although theres been many that consider them as equal i dont think it is) you have the twin vertexshaders that maniulate the vertexes/polys and then the powerfull pixelshaders.
 
I'm aware of what TIE fighters are I'm just pointing out that they're not animated (no moving parts), so it plays to Flipper's strength.

An exclusive game that plays to its consoles strengths?... well that's new :LOL:
 
I'm and IGN Insider and they showed side by side pics of RS2 and RS3 and good gracious RS looks great. Factor 5 redid all of the cut scenes of RS2 using RS3's engine and man it looks great. Can't wait. This may be the best Star Wars game yet.
 
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