Guru3D reports the following:
Quote from the offical site:
You can snag it from the offical site here:
http://www.realtimeraytrace.de <-- click there on downloads
P.S
Hmm... 320x240@antialias@depth of field is the max I can go for acceptable fps...
all understandable but pretty sad
The people from realtimeraytrace released a benchmark based on a 3D-Realtime Raytrace engine. I just installed it and gave it a try, pretty dandy .. it will bring down your system to it's knees and has excellent options. I just became aware of the fact that the engine does not use your 3D Graphics card though.
This benchmark calculates Processor Speed and Memory performance, it does ->NOT<- use the performance of your 3D-Accelerator.
You can grab the benchmark from the respective site which is right here. And when you run it, trust me .. it's not a pretty sight, but it is realtime raytracing.
Quote from the offical site:
So we started about 3 years ago with "Realtime Raytracing". Of course everything is software rendering, where we come to the main problem of this engine, the processor speed (and memory speed) has to be very high, for a good speed at a resolution of 512x384 you would need at least and AMD-Athlon at 1300Mhz. But processors will get faster and faster, so i think the time works for us.
Of course 3D-Accelerators get faster too, and have new features, but one day a polygon would be smaller than a pixel on your screen. When that day will come, there is absolutely no reason to use polygon routines. So we decided to use platonic solids combined with boolean algebra and raytracing.
You can snag it from the offical site here:
http://www.realtimeraytrace.de <-- click there on downloads
P.S
Hmm... 320x240@antialias@depth of field is the max I can go for acceptable fps...
all understandable but pretty sad