Bobbler said:Some of you guys need to get off the crazy train.
(this goes for both sides)
Just because someone doesn't think a game looks as fantastic as you do doesn't mean they are saying that just because they have their feet planted in the other side of this silly competition (that may be the case, and that is part of what I'm talking about, but the initial assumption of it needs to stop).
What was shown in that trailer wasn't really that technically amazing (water was nice, and seemingly high geometry on the models was nice... but they are cartooned) -- if you like the DQ8/DBZ art style then this is the creme of the crop, no doubt, but if you're looking for something with amazing lighting/shader effects/etc, then this game may just look "okay" or "really nice" to that person.
The fact that some of you feel the need to defend everything (both sides do this, so don't attack me here) is rather frustrating to see on a forum like this. Seems both sides like to wear their tinted glasses.
Qroach said:what are you guys trying to compare?
3roxor said:The incredibles CGI vs the ingame graphics of this Blue Dragon game..duhh
expletive said:Just to be fair these are realtime but i dont think theyre in-game. Not to detract from the apparent achievement but just thought i would point that out.
EDIT: I think there was one scene where the boy and his sidekick were running across the screen from right to left that looked to definitely be in-game.
expletive said:On the trailer though, personally, the intro clip and the end clip, (the ones that are questioned as possibly being FMV), are about as good as anything i've seen in realtime so far. You would also classify them as 'ok' and not technically amazing at this stage?
mckmas8808 said:Seriously I'm tired of people throwing around the letters "FMV", "CGI", "CG", and "fake" all the time. Wake up people this is what next-gen is suppose to look like. And this trailer looks freaking great. But imagine what it would have looked like if it was direct feed.
IGN said:..The main character, Shu, appeared in the grassy field that had started out the day's demonstration, with the Mistwalker staff member controlling him using the Xbox 360 controller. The character looked as clean and defined as the pre-rendered target clips that was shown at E3. His animation was smooth....
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The early E3 showing of Blue Dragon included a pre-rendered target animation clip for Shu and his blue dragon shadow. At today's showing, we got to see a real time movie clip generated by the Xbox 360. Set against a coordinate grid, the clip showed the dragon extending from Shu and punching away at an object closer to the camera. The clip showed the dragon stretch out multiple times, each time going farther and farther away from Shu. Seeing the dragon travel so far from Shu made for a cool bit of animation, and we can say with confidence that the Xbox 360 has no trouble generating the visual quality or smoothness of the animation shown in the target clip.
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"This is what it will look like in real time on the Xbox 360?" we asked while viewing a grab of a seamlessly rendered closeup shot of Zora standing in a mist-filled cave. "Yes," Sakaguchi responded.
czekon said:
Blue Dragon, Mistwalker's other Xbox 360 game, is one such title that doesn't use Epic's technology. Developer Artoon has created its own engine just for that game, Sakaguchi confirmed today.