Blade said:It's probably a case of cut-scenes being rendered in-engine ala the replays in Gran Turismo 3. (?)
More effects are applied for non-interactive scenes because the GameCube has some more headroom in a static environment.
No A.I. to deal with, etc etc..
Johnny Awesome said:Yes, simply because you can guarantee the framerate when the camera is fixed. In-game you have to scale back so that your minimum framerate doesn't drop too low.
Fox5 said:Gamecube can do DOF in game, take a look at starfox adventures.
RE4 has intro movies(the title screens plus leon's little prologue), and I'd imagine the ending will be a cinematic cutscene. At least they usually are in RE games, though I can't remember if code veronica's was.
PC-Engine said:Yes and those intro movies were captured using realtime cutscene graphics. Anyway the graphics in this game just gets better and better. I just got to the hot lava level and everything looks so cool. DOF, heat wave, HDR.
london-boy said:PC-Engine said:Yes and those intro movies were captured using realtime cutscene graphics. Anyway the graphics in this game just gets better and better. I just got to the hot lava level and everything looks so cool. DOF, heat wave, HDR.
HDR? Sure about that?
Fox5 said:london-boy said:PC-Engine said:Yes and those intro movies were captured using realtime cutscene graphics. Anyway the graphics in this game just gets better and better. I just got to the hot lava level and everything looks so cool. DOF, heat wave, HDR.
HDR? Sure about that?
Rebel Strike supposendly supports it. IGN even has a video comparision showing before and after. As I recall, it looked like they put a layer of fog on the image and everything wasn't lit uniformly, but I don't know if that's HDR.
PC-Engine said:Oh man I'm just lovin this game!!
Just got to the Cavern level....OMG the TEXTURES and lighting!!!
If Capcom can get these kind of graphical effects on GCN, I have no idea what they'll be able to pull off on Revolution. This game is amazingly long too and varied. Shenmue style QTE, minigames, weapons shop, and damn the environments/levels are just mind blowing creative. Then there are the bosses and mini bosses that are so incredibly detailed it makes all other bosses on all other consoles obsolete.
Tuttle said:PC-Engine said:Oh man I'm just lovin this game!!
Just got to the Cavern level....OMG the TEXTURES and lighting!!!
If Capcom can get these kind of graphical effects on GCN, I have no idea what they'll be able to pull off on Revolution. This game is amazingly long too and varied. Shenmue style QTE, minigames, weapons shop, and damn the environments/levels are just mind blowing creative. Then there are the bosses and mini bosses that are so incredibly detailed it makes all other bosses on all other consoles obsolete.
I disagree, the game is much better than that.