Ratchet & Clank: Rift Apart [PS5, PC]

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It will likely depend how much RAM is available. Lots, then yes, little, then no. Testing this game is going to be a nightmare and I expect to see lots of misleading conclusions being published. I just hope Alex goes all out on his analysis of this one as he's basically the only person on the net I trust to reach accurate conclusions. I don't care if it needs a 2080Ti to match the PS5, I just want to know conclusively one way or the other through properly matches settings and scenes. I shudder to think of the spin a certain IGN based reviewer will be trying to throw at this.
Yea, it's going to be annoying probably watching people who have no real idea what they are doing or talking about trying to conclude one thing or another based off this game.. which is why I'm hoping Alex gets an interview with Nixxes who could shed light on everything... but regardless of that, I'm very interested in seeing how this game will perform across a wide range of devices and graphics configurations.

There's a lot of different things I assume people will test for with this game:
-What is the PC equivalent of PS5 at like for like settings
-DirectStorage on vs off load time comparisons
-How much mem capacity and bandwidth the game actually requires at various graphics presets
-How much does DirectStorage affect performance on AMD vs Nvidia across their various different generations of hardware
-Any meaningful difference between the Windows 10 and Windows 11 implementation of DirectStorage
-DLSS3 vs XeSS vs FSR2
-RT comparison vs PS5

Going to be quite the game to test!
 
You're not suggesting the console manufacturer would have exaggerated the claims about it's own game and it's main selling point for it's own console, would you ? A corporation would not do that. :coffee:

A real shame that these sorts of cynical posts are tolerated. But yeah hopefully these words coming straight from the developer clears up any ignorance:

While Ratchet & Clank: Rift Apart can be enjoyed using an HDD and the minimum system requirements, we encourage players to use an SSD in combination with the recommended system requirements or higher, to experience the game’s signature dimension-hopping gameplay as originally intended.

So this forum became "haha, power of ssd", "in Cerny we trust" too... I thought we don't do that stuff here.

Too bad. It was one of a kind without that shit for a very long time.

No Ivan, you got it all wrong. It's "humor" if the "joke" comes at console expense, it's "trolling" if it's at PC platform's expense.
 
A real shame that these sorts of cynical posts are tolerated. But yeah hopefully these words coming straight from the developer clears up any ignorance:
I don't think anyone was ever putting the onus on the developer about dimension hopping in the presentation they gave. It's the fact that they went too far into noman's land by specifying 'not possible without the PS5 SSD pipeline' that got people on the defensive when they found out the game can be played with an HDD. Sony gamers took it even a step further and declared not even a regular SSD (SATA or NVMe) would be possible without DirectStorage to create the algorithm similar to Sony's. And that's the misleading part which causes a bunch of warring on these gaming sites.
 
I don't think anyone was ever putting the onus on the developer about dimension hopping in the presentation they gave. It's the fact that they went too far into noman's land by specifying 'not possible without the PS5 SSD pipeline' that got people on the defensive when they found out the game can be played with an HDD.
You posted this earlier in the thread, and when I asked if you could cite Insomniac (or Sony) saying his you conceded it was "crazy articles bending quotes from the developers", now you're back to claiming it was Insomniac or Sony again, so which is it?

I remember Insomniac saying that this game wasn't possible on PS4, I have never seen anybody who worked on the game, claim it was impossible on anything but PS5. Can you provide a link to the developers saying this or what? Because those "crazy articles bending quotes from the developer"..? I think that's you! :runaway:
 
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I don't think anyone was ever putting the onus on the developer about dimension hopping in the presentation they gave. It's the fact that they went too far into noman's land by specifying 'not possible without the PS5 SSD pipeline' that got people on the defensive when they found out the game can be played with an HDD. Sony gamers took it even a step further and declared not even a regular SSD (SATA or NVMe) would be possible without DirectStorage to create the algorithm similar to Sony's. And that's the misleading part which causes a bunch of warring on these gaming sites.
Your seriously being annoying now. It's not on the devs to specify anything to your exact specifics just because you want to get back at some annoying randos you heard online. It's veering too far into console warrior mentality. You shouldent care anywhere near this much
 

Ouch!!! That is both very shitty for AMD users and not a good sign at all of port quality. If they can't get RT working on AMD GPU's for launch when it's running fine on the PS5's AMD GPU then that sounds like a big red flag for the game being released before its finished.

EDIT: on the brighter side though those options look really good. Great that it's using DRS and has a separate sharpness setting.
 
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Sucks for AMD users.

So there's no benchmark? *Sigh*

IMO this should be standard in PC port. Just make a showcase of the most demanding area in the game so users can set settings accordingly and forget about it.

Anyway, these settings do look very good.
 
Unfortunate it's with such a technically impactful title, but driver bugs happen. I suppose it's possible the complexity of a driver workaround for broken RDNA 3 hardware being at fault is also a possibility.
 
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