Ratchet & Clank: Rift Apart [PS5, PC]

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To be fair if the assets are lower fidelity and graphics are lower, an HDD may be possible if not ideal. But getting the same fidelity of PS5 without an SSD? Probably impossible

Of course direct storage is there too
The game isn't that detailed that you need to stream in large data structures. I'm not seeing it. I think the game can easily have 2 levels in RAM at the same time.
 
The game isn't that detailed that you need to stream in large data structures. I'm not seeing it. I think the game can easily have 2 levels in RAM at the same time.
Of course, and ram is faster than an SSD, but you'd need more ram than the PS5 has available for games obviously.
 
How is it bs marketing where literaly Ratchet pc is first game using directStorage 1.2 gpu decompresion :LOL:

Well it doesn't require an NVMe SSD so the whole "loading in the entire scene from disk whenever the player turns around" thing was obviously stretching reality somewhat. DirectStorage with a SATA SSD is still going to be a lot slower than an NVMe without. Although I do expect you need an NVMe to achieve portal transitions at a similar speed to PS5, unless of course they can utilise the PC's extra RAM to cache the new world beforehand.
 
Of course, and ram is faster than an SSD, but you'd need more ram than the PS5 has available for games obviously.
Yup. And that's how I would have done it. We aren't comparing part for part of a PC vs. PS5. We are showing that the very inaccurate articles out there stating that the PC wouldn't run R&C under any circumstances was BS.
 
SSD and fast IO in the ps5 are a solution to compensate a lower amount of ram to keep price low, there are many solutions to get the end result achieved in R&C, more ram is one. That does not invalidate what's done in the PS5 version. If it's proven that with the same ram amount as the ps5 and an HDD you can achieve the same result at PS5's settings, they we'll question the devs claim, but if we compensate the lack of fast storage and IO with higher amount of fast ram, we have not proved them wrong.
 
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I always knew that was BS marketing.
We are showing that the very inaccurate articles out there stating that the PC wouldn't run R&C under any circumstances was BS.
Is it marketing from Sony or articles from randoms? Because if articles as being attributed as Sony marketing then that's arse. Sony say a lot of nonsense but I only recall Sony stating R&C Rift Apart wasn't possible on PS4 because of the HDD. Equally, even an SSD in a PS4/Pro (and One X) ran like arse because last generation consoles didn't have I/O systems optimised for fast transfers because they were designed for that need.
 
SSD and fast IO in the ps5 are a solution to compensate a lower amount of ram to keep price low, there are many solutions to get the end result achieved in R&C, more ram is one. That does not invalidate what's done in the PS5 version. If it's proven that with the same ram amount as the ps5 and an HDD you can achieve the same result at PS5's settings, they we'll question the devs claim, but if we compensate the lack of fast storage and IO with higher amount of fast ram, we have not proved them wrong.
Agreed.
 
Is it marketing from Sony or articles from randoms? Because if articles as being attributed as Sony marketing then that's arse. Sony say a lot of nonsense but I only recall Sony stating R&C Rift Apart wasn't possible on PS4 because of the HDD. Equally, even an SSD in a PS4/Pro (and One X) ran like arse because last generation consoles didn't have I/O systems optimised for fast transfers because they were designed for that need.
That is correct. I'm talking about the crazy articles that bend the quotes from the developers. Many people assumed that the UE5.0 demo that came out showing Nanite was only possible on the PS5 due to the SSD and they were completely wrong.
 
Many people assumed that the UE5.0 demo that came out showing Nanite was only possible on the PS5 due to the SSD and they were completely wrong.
I didn't see those articles, I saw a few that speculated that Epic chose PS5 because PS5's faster I/O hid some of early tank in the pre-release engine, which may have some truth in them.
 
I remember Sony saying the game wasn't possible on PS4, did they ever claim it wasn't possible on HDD at all?
A forum poster would not claim that if not true. :coffee:

The game could easily run on PS4, it's just how low would the graphics (assets) have to be reduced in order to make it happen?

It's obvious that any PS5 level graphics game can't run on PS4, that's just physically not possible. So basically practically every AAA game released on PS5 can't run on PS4 ... at PS5 settings. It's why there's PS4 versions of games. R&C the game never needed fast I/O, etc. R&C the graphics on PS5 obviously does. Without fast I/O and without more system memory, R&C as it currently exists on PS5 would not be able to run on PS5 the way it currently does.

PR is a wonderful thing. State something relatively vague and let other people interpret it however they want, hopefully in a way that's advantageous to you. :) So they weren't lying. The version released on PS5 is certainly not possible on PS4. But it's certainly possible for the game to run on PS4 (exact same gameplay and portal transitions) if you reduce the graphics significantly.

Regards,
SB
 
I didn't see those articles, I saw a few that speculated that Epic chose PS5 because PS5's faster I/O hid some of early tank in the pre-release engine, which may have some truth in them.
Well it wasn't articles so much as it was just people online, in my experience. r/PS5 subreddit was just absolutely insane with the amount of delusional and ignorant claims being thrown up about the hardware, for instance, and I was basically always met with mass downvotes and insults anytime I tried to correct any of it. They were all supremely confident the PS5 was actually this ultra high tech, super custom machine that was totally unlike the simple and brute force Xbox, and even PC's would not be able to match what exclusive PS5 titles could do because of its Cerny magic tech.
 
The game could easily run on PS4, it's just how low would the graphics (assets) have to be reduced in order to make it happen?
Sure, I assume they did not want to lower the visual standard below the PS4's re-imagination of the original Ratchet & Clank.

I'll be honesty in that I think this is a nonsense argument because if you're willing to make enough compromises to the visuals then you could put this game on an original PlayStation. I'm with John L on his oft-stated view in relation to Starfield's 30fps target for consoles that this is a design decision. The ambition of the game which includes the presentation.
 
Looks like the steam deck should be able to run this at medium settings

very low requires a ryzen 3100 (4 core cpu) + a radeon 470 @720p

medium requires a ryzen 5 3600 + a rx 5700. However this is at 1080p the deck would be running at 720/800p

That is if the quality of the port is decent enough. Hopefully nixxes is better than whoever did the last of us port.
 
You're not suggesting the console manufacturer would have exaggerated the claims about it's own game and it's main selling point for it's own console, would you ? A corporation would not do that. :coffee:
Terrible take in this case, to be honest. Let's hope PC gets the same quality i/o subsystem instead of mocking a fantastic solution.
 
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