Hah, there is a specific spot in Torren IV location where 3070 gets GPU bound at 40 FPS with 1080p dlss ultra performance + low textures. Turns out it is a PCI-e limitation. Practically game uses 12 GB/s over pci-e and framerate tanks to 40. You look the other way, it gets reduced to 8 GB/s and framerate goes to 70s-80s. I'm sure this is still not the performance 3070 should get here, but that's another topic.
Of course, no problem, games should make smart use of PCI-e bandwidth when they're VRAM limited. Here's the funny part though: This is with low textures at 1080p with extreme upscaling. There's no VRAM limitation. There really is no reason game should keep relying on PCI-e. Makes no sense. There's a huge chunk of free DXGI budget to use. It really looks like game is hard coded to make transfers over PCI-e when you look that way. This should potentially affect everyone since high PCI-e utilization will stall any kind of GPU performance.
Nixxes ports are a true mystery. You can't even run away from their VRAM limitations even with extreme sacrifices on textures/settings. They just keep utilizing shared VRAM no matter what.