Ratchet & Clank: Rift Apart [PS5, PC]

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So this forum became "haha, power of ssd", "in Cerny we trust" too... I thought we don't do that stuff here.

Too bad. It was one of a kind without that shit for a very long time.
 
So this forum became "haha, power of ssd", "in Cerny we trust" too... I thought we don't do that stuff here.

Too bad. It was one of a kind without that shit for a very long time.
Yea, how dare you be subjected to this lunacy for so long while contributing to make this place so much better with your.... 17 posts...... in 17 years. :rolleyes:

Lighten up.. not every post on this forum has to be serious... this is the "Games" forum and not the technical forum.
 
Yea, how dare you be subjected to this lunacy for so long while contributing to make this place so much better with your.... 17 posts...... in 17 years. :rolleyes:

Lighten up.. not every post on this forum has to be serious... this is the "Games" forum and not the technical forum.
What a disastrous attitude....
 
Anyway, I'm excited for this game. Can't wait to also hopefully hear from Nixxes their experience in implementing DS1.2 into the game and what their challenges were. Maybe Alex will get the scoop on that one, as I'm sure he's also interested in hearing what they have to say about it!

Hopefully everything rolls out smoothly and we have a positive first impression of the technology with this game. :giggle:
 
Yea, how dare you be subjected to this lunacy for so long while contributing to make this place so much better with your.... 17 posts...... in 17 years. :rolleyes:

Lighten up.. not every post on this forum has to be serious... this is the "Games" forum and not the technical forum.
Exactly.

Some light humour is sometimes needed no matter where you are.

But not everyone is capable of enjoying said light humour, which is weird.
 
Anyway, I'm excited for this game. Can't wait to also hopefully hear from Nixxes their experience in implementing DS1.2 into the game and what their challenges were. Maybe Alex will get the scoop on that one, as I'm sure he's also interested in hearing what they have to say about it!

Hopefully everything rolls out smoothly and we have a positive first impression of the technology with this game. :giggle:

I hope this game gives developers that needed push to start adding DS to their games.
 
As long as Sony were not making false claims about the game, I don't really see why anyone would care about what randos say online who are not technically inclined. Let them be wrong about things
My problem isn't so much some individuals being wrong about something, it's when false narratives take over and become an actual hindrance to any kind of constructive discussion. Again, we weren't talking just some isolated cases here.

And I think you could make an argument that this is a false claim, or at best, quite misleading:

"Ratchet and Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the solid state drive of the PlayStation 5," Smith said. "The SSD is screamingly fast. It allows us to build worlds and project players from one place to another in near instantaneous speeds. It is an unbelievable game-changer in terms of, we can now do gameplay where you're in one world and the next moment you're in another."


The gameplay aspect itself was absolutely possible before, as games like Dishonored 2 and Titanfall 2 have shown while still using a slow HDD. The only thing the SSD did for Rift Apart, as many have pointed out by now, is let them do all this gameplay alongside extremely high fidelity graphics. Which is great, but that's not how so many people understood the situation.
 
My problem isn't so much some individuals being wrong about something, it's when false narratives take over and become an actual hindrance to any kind of constructive discussion. Again, we weren't talking just some isolated cases here.

And I think you could make an argument that this is a false claim, or at best, quite misleading:

"Ratchet and Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the solid state drive of the PlayStation 5," Smith said. "The SSD is screamingly fast. It allows us to build worlds and project players from one place to another in near instantaneous speeds. It is an unbelievable game-changer in terms of, we can now do gameplay where you're in one world and the next moment you're in another."


The gameplay aspect itself was absolutely possible before, as games like Dishonored 2 and Titanfall 2 have shown while still using a slow HDD. The only thing the SSD did for Rift Apart, as many have pointed out by now, is let them do all this gameplay alongside extremely high fidelity graphics. Which is great, but that's not how so many people understood the situation.
Your being silly about this man in an attempt to be critical. ND and marketing are clearly talking about in context of a PS5 game with all the fidelity and content they have packed into the game. Of course if they made it look like a PS3 or ps2 game it would be easier to pull off. but literally no one says that a vast majority of times about "next gen games not possible on last gen". As in the 3D era, a vast majority of experiences can be had if you strip the experience down enough to its base parts, but that's not all these types of experiences are about.

No one goes to RDR2 and says "big deal, an open world western game? RDR did that tons of years ago with like 1/10th the RAM, CPU and GPU!"
 
My problem isn't so much some individuals being wrong about something, it's when false narratives take over and become an actual hindrance to any kind of constructive discussion. Again, we weren't talking just some isolated cases here.

And I think you could make an argument that this is a false claim, or at best, quite misleading:

"Ratchet and Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the solid state drive of the PlayStation 5," Smith said. "The SSD is screamingly fast. It allows us to build worlds and project players from one place to another in near instantaneous speeds. It is an unbelievable game-changer in terms of, we can now do gameplay where you're in one world and the next moment you're in another."


The gameplay aspect itself was absolutely possible before, as games like Dishonored 2 and Titanfall 2 have shown while still using a slow HDD. The only thing the SSD did for Rift Apart, as many have pointed out by now, is let them do all this gameplay alongside extremely high fidelity graphics. Which is great, but that's not how so many people understood the situation.
They are talking about loading levels instantaneously. While as you point out Dishonored 2 and Titanfall 2 had the dimensional shift gameplay mechanic, those levels resided in RAM, they are not going into a slow HDD to load levels instantaneously, at least not in the fidelity that these games demand. The Dishonored 2 crack in a slab level are 3 levels stacked on top of each other and the Titanfall 2 are 2 levels running simultaneously. In both cases you are not in another world, you are essentially in copies of same world running simultaneously. Could it be done on a slow HDD? Yes, with a different loading/streaming strategy than the game used on PS5 and Direct Storage 1.3.
 
do we know anything about the Kraken?

If its using Direct Storage GPU decompression then it must be using GDeflate rather than Kraken. I guess it might use a mix of schemes for different data types though. Any CPU data that would never use GPU compression might use Kraken.
 
My problem isn't so much some individuals being wrong about something, it's when false narratives take over and become an actual hindrance to any kind of constructive discussion. Again, we weren't talking just some isolated cases here.

And I think you could make an argument that this is a false claim, or at best, quite misleading:

"Ratchet and Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the solid state drive of the PlayStation 5," Smith said. "The SSD is screamingly fast. It allows us to build worlds and project players from one place to another in near instantaneous speeds. It is an unbelievable game-changer in terms of, we can now do gameplay where you're in one world and the next moment you're in another."


The gameplay aspect itself was absolutely possible before, as games like Dishonored 2 and Titanfall 2 have shown while still using a slow HDD. The only thing the SSD did for Rift Apart, as many have pointed out by now, is let them do all this gameplay alongside extremely high fidelity graphics. Which is great, but that's not how so many people understood the situation.

Again it means the game is impossible to do without a SSD at the same fidelity. With lower settings a SSD is recommended and above low SSD is mandatory. And we know since some benchmark GPU decompression is faster than PS5 IO complex- This sis a great to see a totle use it on PC.
 
Will be interesting to see if an old SATA SSD is sufficient to match PS5.

It will likely depend how much RAM is available. Lots, then yes, little, then no. Testing this game is going to be a nightmare and I expect to see lots of misleading conclusions being published. I just hope Alex goes all out on his analysis of this one as he's basically the only person on the net I trust to reach accurate conclusions. I don't care if it needs a 2080Ti to match the PS5, I just want to know conclusively one way or the other through properly matches settings and scenes. I shudder to think of the spin a certain IGN based reviewer will be trying to throw at this.
 
I really don't think this game is that computensive and heavily data driven. It just doesn't look like it's much at all. I'll gladly admit I'm wrong when the tests come out but I'm just not seeing a need for DirectStorage with this game. The assets are very very simple and the levels are not even open. I believe they can easily fit into CPU RAM.
 
It will likely depend how much RAM is available. Lots, then yes, little, then no. Testing this game is going to be a nightmare and I expect to see lots of misleading conclusions being published. I just hope Alex goes all out on his analysis of this one as he's basically the only person on the net I trust to reach accurate conclusions. I don't care if it needs a 2080Ti to match the PS5, I just want to know conclusively one way or the other through properly matches settings and scenes. I shudder to think of the spin a certain IGN based reviewer will be trying to throw at this.
Wouldn't the easiest thing to do is just take a top of the line pc like a 7700x3d + 4090 and then test with a hdd,ssd,nvme ? Then maybe change ram configurations in the pc to see if that has any effect ? If frame rate is barely affected by the change in drive then it was all marketing hype
 
It will likely depend how much RAM is available. Lots, then yes, little, then no. Testing this game is going to be a nightmare and I expect to see lots of misleading conclusions being published. I just hope Alex goes all out on his analysis of this one as he's basically the only person on the net I trust to reach accurate conclusions. I don't care if it needs a 2080Ti to match the PS5, I just want to know conclusively one way or the other through properly matches settings and scenes. I shudder to think of the spin a certain IGN based reviewer will be trying to throw at this.
I have no doubts he will deliver a great video.
 
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