After reading Laa-Yosh's posts, which channel or layer would they be referring to?
On opqaue textures you can shove misc data into the alpha channel.
After reading Laa-Yosh's posts, which channel or layer would they be referring to?
On opqaue textures you can shove misc data into the alpha channel.
What about the black surfaces on the master chief model and also the facemask?
What about the black surfaces on the master chief model and also the facemask?
I don't follow. They claimed their textures are "4 times better." What data would they put in the alpha channel?
...I stopped believing any pr talk after "Blast processing".
http://img11.imageshack.us/img11/1705/kz3img010.jpg
I'm still looking for the pixelation. Can you help me by circling these areas? I don't mean circle the whole thing either.
4x better textures is still a pixelated mess, huh? People were saying the textures in KZ2 were a mixture of high-rez textures and low-rez textures. Now, they are all a low-rez pixelated mess or the character texture budget probably couldn't be raised for KZ3, huh? To be true, wouldn't that have to mean GG's lied about having 4x better texture? I'm just asking.
It doesn't mean I'm wrong either. Two sides of the same coin, my friend. However, the one with the greater numbers usually win.
Oh, kind of like seeing the engine by looking through the hood?Use your imagination and remove the textile pattern layer in your mind. Good, well done. Now as you can see you got lowres textures, so lowres you can see lowres pixelation. For example under his hood.
These are probably the questions you should have asked in the KZ3 thread instead of just saying "PR trick" (followed by "256x256 to 512x512 = 4x" type post). Maybe that was just a knee-jerk response?4x what? Everything, detail layers, base textures, level textures, character textures only, mix and match?
All things being equal, yes. The first problem with that being the reviewers are most likely different people. That tends to go a long way in changing the scores.So KZ3 is a worse game than KZ2 (91) and several other games?
http://www.metacritic.com/game/playstation-3/killzone-3
I didn't realize Halo: Reach was a 1080p game. The purple part of the armor still looks like it's a much lower rez than the orange part, to me.I went ahead and snapped a close-up shot of an Elite's armor in Halo: Reach. Detail textures galore.
Oh, kind of like seeing the engine by looking through the hood?
These are probably the questions you should have asked in the KZ3 thread instead of just saying "PR trick" (followed by "256x256 to 512x512 = 4x" type post). Maybe that was just a knee-jerk response?
All things being equal, yes. The first problem with that being the reviewers are most likely different people. That tends to go a long way in changing the scores.
I went ahead and snapped a close-up shot of an Elite's armor in Halo: Reach. Detail textures galore.
These are probably the questions you should have asked in the KZ3 thread instead of just saying "PR trick" (followed by "256x256 to 512x512 = 4x" type post). Maybe that was just a knee-jerk response?
I didn't realize Halo: Reach was a 1080p game.
Yeah, you'd be surprised how close you can get and see the detail textures they blend with the rest of the applied textures, particularly, the covenant-themed environment aboard the ship in Long Night of Solace.
When I play Reach I honestly don't find the textures that impressive, maybe it's due to the sub HD factor or ghosting, poor AA perhaps? The cutscenes on the other hand looks far better.
When I play Reach I honestly don't find the textures that impressive, maybe it's due to the sub HD factor or ghosting, poor AA perhaps? The cutscenes on the other hand looks far better.
You found IQ poor?I thought Bungie made quite a job with that...sure its a touch sub HD but texture work,AF and even their AA seemed to work like a charm.I found it to look much cleaner than alot of 720p native games.Only thing i didn't like in Reach(and Halo 3) are interiors,lighting seemed "flat".When I play Reach I honestly don't find the textures that impressive, maybe it's due to the sub HD factor or ghosting, poor AA perhaps? The cutscenes on the other hand looks far better.