I don't understood your taste honestlyGames that are praised to hell and back for looking good, Don't....

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I don't understood your taste honestlyGames that are praised to hell and back for looking good, Don't....
Almighty, that KZ3 character clearly has very low res textures, but with tiling detail textures on top to try to hide the oversized texels. For all your criticism of other games, it shouldn't escape your attention IMHO.
Putting a detail texture on top of a lowres one won't make it highres. It's a trick, a fake, which depending on how good your eyes are might work better or worse.
depending on how good your eyes are might work better or worse
It's because UC2 is always praised as being one of the best examples of console graphics, It's not that impressive, The textures for example look god awful at certain angles...
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So far Killzone 3 is doing all the right things as to being the first console game that's actually impressed me from a graphics point of view.
Even the mighty Gran Turismo 5 is unimpressive.
Putting a detail texture on top of a lowres one won't make it highres. It's a trick, a fake, which depending on how good your eyes are might work better or worse.
Ironically the Halo Reach character shot you've posted actually has a lot more texture detail. But I'd also list Uncharted 2 as a good example, and Gears as well.
Putting a detail texture on top of a lowres one won't make it highres. It's a trick, a fake, which depending on how good your eyes are might work better or worse..
Yes but it's mirrored thus saving enormous amount of UV space in sacrificing texture variety, much like gears character models. It's the right choice I guess since you don't have to worry about the creases, folds and what not a cloth fabric requires, that's why Reach character models look somewhat boring in comparison.Huh? Pretty much everything in Reach is normal mapped, just because it's not in your face it doesn't mean it's not there.
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There are normal maps on every surface, and the texture res is quite high too.
Mhh, I don't see the same problems there as those of KZ3. No low res pixelated texture masked with detail mapping. Look at the camouflage pattern, it's a high (or at least decent) res texture.
You might find an angle that doesnt compliment the graphics (wihich happens with every game unless it intentionally doesnt allow you to control camera angles), but in the majority of scenes the game demonstrates amazing visuals. That image example is probably the worst example you could try to recreate from U2 and it still doesnt look bad which says a lot.
That image example is probably the worst example you could try to recreate from U2 and it still doesnt look bad which says a lot.
Huh? Pretty much everything in Reach is normal mapped, just because it's not in your face it doesn't mean it's not there.
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There are normal maps on every surface, and the texture res is quite high too.
No it's not, just check the whole batch at given site. It's in the middleground.
You're joking, right? The textures on the Elite are of a higher resolution than the KZ3 characters' tiled maps, it's just that the art direction is different and neither the lighting nor the texture details aren't pushing it in your face...