just for the record :
Source : http://www17.tomshardware.com/graphic/02q3/020718/radeon9700-08.html
In the case of 6x FSAA, the Z-compression (as well as color compression) can be up to 1:24, as for FSAA the frame and Z buffer blocks are utilized as well and the six corresponding sample blocks are compressed as one.
ATi is storing the multiple frame samples in the same way as I described for the Z-buffer (Hyper-Z III). The dividing of frame samples into 8x8 pixel blocks allows a lossless compression of the frame buffer as well as Z-buffer blocks across all the different samples (up to 1:24 compression in case all pixel samples carry the same color and Z-value). This technique is able to save a significant amount of memory bandwidth, which is the bottleneck in FSAA. It ensures that the performance impact of FSAA is significantly lower than what we see in other implementations.
Source : http://www17.tomshardware.com/graphic/02q3/020718/radeon9700-08.html