Radeon 9700 NDA Lifted

Very very impressive. Nice job ATI! Man, this year is shaping up to be the best year in 3D for me potentially since the introduction of the original Voodoo1! R300 and NV30 are going to rock!
 
Heres a key part:

It is not yet clear if the omission of a second texture unit per pixel rendering pipeline was indeed a smart choice. Under multi texturing conditions, GeForce4Ti4600 is theoretically able to supply just the same amount of pixels per clock as Radeon 9700. The fill rate test of 3DMark2001 SE hinted in the same direction. The score of Radeon 9700 is very close to the result of GeForce4Ti4600.

That'll explain the 8 pipelines. If they are working on a .13um part I wonder if they will add that back in.
 
Besides that, new instructions have been added and the maximum number of pixel shader instructions has been increased to (a still measly looking) 160, but there is still now flow control. NVIDIA's upcoming 'NV30' will go several steps further than that, but more about this in three or four months time, when NVIDIA's new chip will finally hit the review units.

Looks like we might get another DX 1.1 vs 1.4 problem here.
On the other hand, we're also moving towards shading languages which might make this a rather small problem.

Edit:

GeForce4Ti4600 was able to get a mere 4500 points, while Radeon 9700 scored 10,000 points and thus more than twice the points of the competitor from NVIDIA.

First of all, any scores/benchmarks without aniso and FSAA is imo not even interesting for next gen cards.

And the R9700 absolutely rocks with 4XFSAA and aniso.
(Although they don't mention if the score was with trilinear + aniso or bilinear + aniso)
 
I must say that I'm quite impressed. I might just have to pick up one of these things when they ship.

Not to take anything away from this chip, but I thought it was rather profound that Anand stated something like, "Believe it or not, NV30 will be faster than R300...etc"

I mean, look @ that performance...To think that another chip is coming out that will crank out even higher performance is just staggering.
 
All of the current cards have queryable resource limits. DirectX only specifies the minimum neccessary. For example, although DX8 limited the number of constant registers to 96 and program length to 128, I believe the GF3 could actually handle many more registers and program lengths up to 160.


I think what Anand was saying is that currently, the VS2.0 is limited to 1024 instructions and PS2.0 to 96 instructions, the R300 can do more than that (160 pixel shading instructions) and that the NV30 limits may be much higher.

However, 1024 instruction VS and 96 PS are effectively "unlimited" for what most people want to do. While the true hardware may support more, and NVidia might be shipping hardware acceleration for Renderfarms doing Renderman in hardware, for most games, they will stick with the DX9 limits.


The issue with PS1.0,1.1,1.2,1.3,1.4 wasn't instruction limits, or # of registers, it was new and differing instructions and differing ways of using the texture ops. Hopefully, the only real difference between DX9 boards will be in the maximum resource limits.
 
Typedef Enum said:
I Not to take anything away from this chip, but I thought it was rather profound that Anand stated something like, "Believe it or not, NV30 will be faster than R300...etc"

I mean, look @ that performance...To think that another chip is coming out that will crank out even higher performance is just staggering.

NV30 is (also according Anand) AT LEAST 5 months away, that's almost half a year!!! Don't you think a chip coming two quarters later definitly should be faster? Even think about the improvmenents the memory semiconductor companies achieve in this timeframe (2 ns instead of 3 ns memory ...).
 
Truly outstanding job, ATI! I loved those 4xFSAA performance numbers on Unreal Tournament 2003 at Anandtech. :eek:

...and I guess I've to eat my words about 8 DX9 pipelines on a 0.15 um :oops:

"Goddammit Crystal, I want those pipes!" 8)

Back to reading...
 
All I can say is WOW !

This year is definitely a very exciting year for 3D enthusiasts, and a year to drain their (including me) wallets.
 
Pretty impressive chip by all accounts. It sounds as exciting to me as way back in the day when I bought my Orchid Righteous 3D then oohed and aahed at the demos that came with it.

I was thinking about picking up a cheap Radeon 9000 but I'm sorely tempted to go for the R300!

One quote in the Anandtech review which I found a bit peculiar was:

ATI’s drivers have always been their weakness and, unfortunately, it does not look like much has changed with the R300. On the positive side, we didn’t encounter any performance, compatibility or image quality issues with the current build of the R300 drivers during our time with it.

If they didn't encounter problems with performance, compatibility or image quality, where are the problems! :eek:
 
truely impressive but therez no clear indication of what numbers this card is achieving except that it's all in ratios compared to gf4
 
First of all, thanks Demo for the info.

Secondly, 251% faster then the GeForce 4 ti 4600 with 4X FSAA (UT2003) !!!

Sweeeet.
 
Imagine the performance gap once the drivers have had time to mature and DX9 games are released. Very impressive for a new product release.
 
You probably won't be able to pick up an R300 in a store for almost 30 days. That places the real (non-paper) launch around August 18th. The NV30's paper launch will probably be in Nov, with availability in Dec, or, they might opt to skip the paper launch and just launch everything in Dec. In any case, the distance between the R300 and NV30 in terms of real delivery is probably more like 3-4 months, but that's a guess.


One thing I'd like to see with these new DX9 cards is tests of *long* complicated vertex/pixel shaders, especially pixel shaders which use lots of texture reads and preferably 64-bit/128-bit FP framebuffers. The FP framebuffers will expose any memory bandwidth problems (if NV30 doesn't have a 256-bit bus, it better be a tiler or eDRAM architecture!) and long pixel shaders with lots of texture lookups will expose any inefficiencies in the pipelines. Perhaps the R300's single texture per pipe design will leave them at a disadvantage? Who knows, but we need better benchmarks than Quake3 and UT2003 to answer these questions for DirectX9.
 
Well, with those kinds of scores (10K 3dmarks w/ AA and AF?) I will hold off popping any corks until I see the final product and its IQ.

The specs and details from the two links look very promising... but we all should know that what benchmark graphs dont show is usually the most important thing. :)

One thing I did find interesting about Anand's article (well, besides it's attempt to take the wind out of the R300's sails at every available opportunity to taint the reader towards the NV30..) was the blurb about SV-II:

The R300 supports both supersampling and multisampling (a change from the R200, which only supports supersampling), but at this point ATI is only going to expose multisampling in the drivers; this may change between now and the first R300 cards’ shipping date.

This truly sounds like a SmoothVision-II, with absolutely no idea what will really ship like the 8500. hehe. We heard the same kinds of things on pre-release R200, and what we got was first OGSS, then later *mostly* OGSS with slight jittering when circumstances were perfect (i.e. no fog, title specifity, etc.etc.).

I am a little bummed on the onset with Toms eluding to the card being only MSAA as having SV now is a godsend for sims, RPGs and other games that have those aweful aliased textures that just seem to keep popping up in even new games. So far the only commentary on SV-II quality is using the MS utopian spoke demo... would love to hear some commentary on a real 3D scene (like one with textures and everything). It will be critical for their "quality" AF to eleviate texture aliasing if this is to be a targetted "gamers" card IMO.. and even moreso critical if SV-II wont have supersampling to come to the rescue like it does today.
 
WOOOOOW :eek:

Now, that's a card. Ati has done a really great job and i'm looking forward for more indeep tests.

Think of Parhelia, i can see how dispointing was one ward and how gret is the other.

Bravo to Ati!
 
Impressive launch indeed. I like it. Aniso sounds fine which removes the last beef I had with Radeon in the past, so yeah--as soon as the .13 version is out, that's definetely something to look into for my home system. Until then, the driver question should have been answered as well, even though I concur with the Mariner and am wondering, too, what's the "problem" with the current set as presented by Anand. ;)

On a side note, I really liked the bits about RenderMonkey. True RenderMan and 3dsmax support on a graphics board is VERY nice.

ta,
-Sascha.rb
 
Hi Sharkfood,

full ACK on your posting.

ta,
-Sascha.rb

P.S. I think that's the first time ever I agree completely with a statement by Sharkfood . . .rb ;)
 
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