The problem is, the latest .plan file is from february - 2003...anaqer said:Snarfy said:any1 know where we can find the .plan docs?
Just finger him.
The problem is, the latest .plan file is from february - 2003...anaqer said:Snarfy said:any1 know where we can find the .plan docs?
Just finger him.
Joe DeFuria said:Quality differences between FP24 and FP32? Or FP24 and FP16? I remember comments on the latter, but not the former.
I did decide rather late in the development to go ahead and implement a nice, flexible vertex / fragment programs / Cg interface with our material system. This is strictly for the ARB2 path, but you can conditionally enable stages with fallbacks for older hardware. I made a couple demo examples, and the artists have gone and put them all over the place...
AlphaWolf said:jvd said:thnx
I wonder if something is broken.
My 9700pro on an athlon xp 2500+ on gt 2 in 3dmark2001 gets 29 frames
your telling me the x800xt only manages to get another 21 frames over it ?
I dunno that can't be right
gt2 in 3dmark03 not 01.
mczak said:The problem is, the latest .plan file is from february - 2003...anaqer said:Snarfy said:any1 know where we can find the .plan docs?
Just finger him.
The GL_REME tests? ATi seems to far outperform nV there in F to B. Is this responsible for ATi's slight wins in those tests? Is this advantage negated by AA? What becomes the limiting factor with AA, the memory controller?DaveBaumann said:Pete - compare the front-to-back render performances.
Joe DeFuria said:WAIT...KNOW.
christoph said:@pete
about the front-to-back/stencil performance i think on r420 hir-z gets disabled due to the z-test performed in gt2, but im not sure
Nope.
christoph said:davebaumann wrote:
Nope.
would someone please enlighten me why r420 doesnt live up to its theoretical
stencil performance in gt2 and other stencil tests then?
.....maybe 'up to 32 z/stencil operations per clock cycle' is limited to more special conditions than just multisampling.....
Well, Dave's GL_REME Overdraw tests appear to show the X800XT as about equal to the 6800U in Back to Front, but way faster in Front to Back and somewhat to way faster in Random (its lead grows as the overdraw factor increases). Otherwise, the 6800U is ~10% slower in Villagemark, and ~10% faster in Fablemark.jvd said:I'm guessing the hyper z is much better at back to front while nvidia is better at front to back. Thus why ati does worse in this test .
One comment. 4x AA requires 4x the Z samples of no AA. X800 XT can do 16 Z/stencil ops per clock without AA and 32 with AA. However, 4x AA for those same 16 pixels requires 64 operations. 4x AA is not free, but certainly faster than it would be doing on 16 operations per clock.Pete said:So the implication of Dave's reference to the X800's FtB performance still eludes me. Is it that the X800 keeps up with the 6800 in shadow-heavy benches like X2 and 3DM03 GT2 b/c of ATi's superior culling? That still doesn't clarify (to this ignorant mind) why X800 loses performance when enabling AA+AF, especially if ATi claims that it gains stencilling performance with AA.
The truth is out there, it's just taking me a while to find it.
There's still some tuning work to be done on the X800, especially for AA. As someone mentioned in a review, the memory controller is very programmable, however it's not always obvious what the best settings are (i.e. what's best for one mode may not be best for another) and the combinations are enourmous. Expect large improvements with AA as we find more optimal settings. Stay tuned.christoph said:and how does this explain a 50% lead of gf 6800ultra in gt2 running 1600x1200 with 4xaa looking at over 30% theoretical stencil fillrate advantage of x800xt?