Unigine v0.4 demo with dual render: OpenGL/Direct3D

Discussion in 'Architecture and Products' started by DenDiesel, May 22, 2007.

  1. JeGX

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    nice demo.
    here are my direct3d and opengl scores:

    [​IMG]

    [​IMG]
     
  2. Osamar

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    Nice demo.

    Just one question. Is 1.440x900 out for something or you just forgot it?
    Most 19" wide use that resolution (and when my FPS are low, I use too with my 20" 1.680x1.050 because both are 16:10).

    PD. You could try something more "cinematic". Something like a cript, moon lighted with fog floowing from a litte window. Fade to dark and then lighted with just one big stained-glass lamp.
     
  3. DenDiesel

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    Modify sanctuary_direct3d9_fullscreen_1024x768.bat:
    instead of
    -video_mode 2
    use
    -video_mode -1 -video_width 1440 -video_height 900
     
  4. t0y

    t0y
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    Whoa! Hard-crashed my system. Everything froze.

    P4 3.2, 1.5gb ram, mobility 9700 64mb with catalyst 7.4 w/ mobility modder.

    I wasn't expecting much due to my humble specs, but hey, these things should never take the whole system down. Looks like the vista driver model isn't as fool-proof as we'd have thought... :)
     
  5. SugarCoat

    Veteran

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    Location:
    State of Illusionism
    FPS: 134.7
    Scores: 2856

    Hardware

    Operating system: Windows Server 2003 (build 3790, Service Pack 2) 64bit
    CPU model: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz
    CPU flags: 2407MHz MMX SSE SSE2 SSE3 HT
    GPU model: NVIDIA GeForce 8800 GTX 6.14.11.5819 768Mb

    Settings

    Render: direct3d9
    Mode: 1024x768 fullscreen
    Shadows: shadow map hardware soft
    Shaders: high
    Textures: high
    Anisotropy: 16x
    Translucence: enabled
    Parallax: enabled
    Specular: enabled
    Reflection: enabled
    Refraction: enabled
    Motion blur: enabled
    Glow: enabled
    DOF: enabled
    HDR: enabled

    ----


    FPS: 110.1
    Scores: 2333

    Hardware

    Operating system: Windows Server 2003 (build 3790, Service Pack 2) 64bit
    CPU model: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz
    CPU flags: 2407MHz MMX SSE SSE2 SSE3 HT
    GPU model: NVIDIA GeForce 8800 GTX 6.14.11.5819 768Mb

    Settings

    Render: opengl
    Mode: 1024x768 fullscreen
    Shadows: shadow map hardware soft
    Shaders: high
    Textures: high
    Anisotropy: 16x
    Translucence: enabled
    Parallax: enabled
    Specular: enabled
    Reflection: enabled
    Refraction: enabled
    Motion blur: enabled
    Glow: enabled
    DOF: enabled
    HDR: enabled
     
  6. t0y

    t0y
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    Hmm... I found that running the batch files it wouldn't crash although there were some issues with the gl renderer. It almost seemed like I could see the rendering passes being applied :D. Some imaginative alt-tabbing took me out of that mess and I was able to benchmark it.


    D3D9:

    FPS:13.3
    Scores:282
    Hardware

    Operating system:Windows Vista (build 6000) 32bit
    CPU model:Mobile Intel(R) Pentium(R) 4 CPU 3.20GHz
    CPU flags:3192MHz MMX SSE SSE2 SSE3 HT
    GPU model:ATI MOBILITY RADEON 9600/9700 Series ATI MOBILITY RADEON 9600/9700 Series 64Mb
    Settings

    Render:direct3d9
    Mode:1024x768 fullscreen
    Shadows:shadow map hardware
    Shaders:low Textures:high
    Anisotropy:16x
    Translucence:enabled
    Parallax:disabled Specular:enabled
    Reflection:enabled
    Refraction:enabled
    Motion blur:disabled Glow:enabled
    DOF:disabled HDR:disabled

    GL [shadows weren't working properly]:
    FPS:6.3
    Scores:134
    Hardware

    Operating system:Windows Vista (build 6000) 32bit
    CPU model:Mobile Intel(R) Pentium(R) 4 CPU 3.20GHz
    CPU flags:3199MHz MMX SSE SSE2 SSE3 HT
    GPU model:ATI MOBILITY RADEON 9600/9700 Series ATI MOBILITY RADEON 9600/9700 Series 64Mb
    Settings

    Render:opengl
    Mode:1024x768 fullscreen
    Shadows:shadow map hardware
    Shaders:low Textures:high
    Anisotropy:16x
    Translucence:enabled
    Parallax:disabled Specular:enabled
    Reflection:enabled
    Refraction:enabled
    Motion blur:disabled Glow:enabled
    DOF:disabled HDR:disabled
     
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