R420 Hints from people under NDA!

Discussion in 'Architecture and Products' started by Snarfy, Apr 16, 2004.

  1. Sxotty

    Legend

    Joined:
    Dec 11, 2002
    Messages:
    5,496
    Likes Received:
    866
    Location:
    PA USA
    Re: No indications of valid info on Rage3d

    Man your 9700 must be better than my 9800pro b/c what they showed looked way better than what I see when I play farcry...
     
  2. Snarfy

    Newcomer

    Joined:
    Apr 15, 2004
    Messages:
    120
    Likes Received:
    0
    Re: No indications of valid info on Rage3d

    do you run it at max settings? :shock:
     
  3. Sxotty

    Legend

    Joined:
    Dec 11, 2002
    Messages:
    5,496
    Likes Received:
    866
    Location:
    PA USA
    I ran it at what I thought was the optimum mix of fps and quality, as I am sure everyone does, or I would assume. However this is always different per person.

    So is displacement mapping what is unique for the nv40 (and hey likely r420) over r3xx, I thought matrox was already talking about that back with the parahelia or something. In any case perhaps that is what it is. Regular bump mapping looks much more "fake" to me, I hope that new games do at least use it if it is available. I would assume it would be very easy to implement in games like D3, and HL2 where the source for the bump maps could simply be put thru some calculation to make displacement maps instead right?
     
  4. highpingdrifter

    Newcomer

    Joined:
    Feb 20, 2004
    Messages:
    22
    Likes Received:
    0
    i think if certain mods from rage3d knew anything it would be in there sig alongside there decree of being a rage3d mod.
    the EGO is a wonderful thing
     
  5. martrox

    martrox Old Fart
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    2,065
    Likes Received:
    16
    Location:
    Jacksonville, Florida USA
    Did someone open the loony bin?
     
  6. Johnny Rotten

    Regular

    Joined:
    Feb 6, 2002
    Messages:
    327
    Likes Received:
    0
    Location:
    Edmonton, Alberta
    You make that sound like a positive thing.... :wink:

    It is amusing the fuss some people are making about this engine. I mean Tim Sweeney stated himself he doesnt expect to see games based on it until the late 2005/2006 timeframe. Nv50 and R500 will be on their way out by then...
     
  7. PC-Engine

    Banned

    Joined:
    Feb 7, 2002
    Messages:
    6,799
    Likes Received:
    12
    Actually we'll be able to play U3 at 3-5 fps on our NV40 equipped PCs in about a month :lol:
     
  8. DemoCoder

    Veteran

    Joined:
    Feb 9, 2002
    Messages:
    4,733
    Likes Received:
    81
    Location:
    California
    It's not equivalent. How would you do motion estimation in the shaders efficiently? Only part of the MPEG pipeline is amenable to stream operations. The shaders help with removing artifacts, deblocking, potentially even block transforms, but there's alot more. There would be no need for the Theater chip otherwise.

    (note: this is not a dismissal of ATI HW. It is a simple assertion of the non-equivalence of the pixel pipelines, and the video unit with ability to read/write data to a random access memory, looping and branching over it (in addition to framebuffer))
     
  9. micron

    micron Diamond Viper 550
    Veteran

    Joined:
    Feb 23, 2003
    Messages:
    1,189
    Likes Received:
    12
    Location:
    U.S.
    Ooop's....somebodies got some issues. Great second post :roll:
     
  10. gandalfthewhite

    Newcomer

    Joined:
    Feb 21, 2004
    Messages:
    43
    Likes Received:
    0
    highpingdrifter

    um if ANYONE has seen the R420 in action its GIbro he hangs out at ATI HQ as he lives just a little awhile away from their hmm and Mr B both are personal friends with Terry and have been in on the info for quite awhile so u need stop talking now tahnks now bye

    as for the rest of thee thread im not gonna comment on performance until the R420 is out
     
  11. Mulciber

    Regular

    Joined:
    Feb 7, 2002
    Messages:
    413
    Likes Received:
    0
    Location:
    Houston
    did YOU used to be a mod over there? ;)
     
  12. digitalwanderer

    digitalwanderer Dangerously Mirthful
    Legend

    Joined:
    Feb 19, 2002
    Messages:
    18,992
    Likes Received:
    3,532
    Location:
    Winfield, IN USA
    I didn't read the whole thread yet since I'm pretty exhausted and on my way to bed, but I did read the first few and skimmed some on this page and just wanted to say that if GI Bro or Kombatant said they know something than you can bet your last dollar that they KNOW SOMETHING! 8)

    I've known 'em both for years, and bumped heads with them a lot and disagreed too...but I have never known either to be untruthful or to brag about anything serious unless they had something to back it up.

    Call it a voice-o-confidence, but it's my contribution before bedtime. Bro and Komb are good people, there words have weight with me.
     
  13. gandalfthewhite

    Newcomer

    Joined:
    Feb 21, 2004
    Messages:
    43
    Likes Received:
    0
    All of the mods and admins are good ppl

    and all the betatesters are great people

    the mods and admins that are betatester are godly people (except alpha he has been tainted no body wants to touch him anymore)

    Have a nice night Digi well be fun reading your response in the morning
     
  14. Pete

    Pete Moderate Nuisance
    Moderator Legend

    Joined:
    Feb 7, 2002
    Messages:
    5,777
    Likes Received:
    1,814
    Not to kill the joke, but I thought the previous gen ran UE3 at 5fps, and NV40/R420 ran it at 10-15fps? A couple more gens and we may just reach playable framerates! ;)
     
  15. Bjorn

    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    1,775
    Likes Received:
    1
    Location:
    Luleå, Sweden
    I think Sweeney said ".. 6800 .. first card to run at decent framerates" in the Unreal E 3 video. Decent is imo higher then 10-15 fps but i'm guessing that it isn't that much more.
     
  16. hmmm

    Newcomer

    Joined:
    Jul 25, 2003
    Messages:
    56
    Likes Received:
    0
    Location:
    South Dakota, USA
    Quoted for emphasis.

    trinibwoy, are you really trying to convince us that his first post was not trolling to the extreme?
     
  17. Bjorn

    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    1,775
    Likes Received:
    1
    Location:
    Luleå, Sweden
    Re: No indications of valid info on Rage3d

    While i agree that you shouldn't put to much emphasis on the Unreal Engine 3, i think it's a bit of a stretch to say that the NV40 won't be used for Unreal Engine 3 games. The 9700 will be around two years "old" when Half Life 2 is released and i think that there'll be a lot of 9700 owners playing Half Life 2. And not only 9700 but 9600 Pro's, XT's and so forth.
     
  18. Scarlet

    Newcomer

    Joined:
    Mar 31, 2004
    Messages:
    54
    Likes Received:
    0
    Huh! Ignorance Abounds Here

    Flow Control is a good thing?

    NOT!

    Maybe on a CPU flwo control is good, but in what is essentially a super-scalar processor, flow control is bad-bad-bad. Let's pretend each pixel path in a pipeline quad (which is how both nV and ATI stuff is organized) has two ALUs. Now I can use those two ALUs to do a couple of different thing OR I can use those two ALUs to do the same thing going down two paths. In the case of NV40 do my 32Z pixel thing OR do flow control and execute down both paths of the branch.

    To me flow control is at best a half-speed performance decelerator.

    I will wager there will be no games with any flow control until at least mid-2005, and very little after that.

    Those in the know can tell you SM3 gives you absolutely no visual effects that SM2 doesn't give you. This is totally unlike the comparison between SM2 and SM1.x. The whole SM3 thing is some MS program managers idea of something cool but pointless. HLSL is so dominant and will generate SM2 & SM3 code with equal facility that no ISV will care. After watching their SM3 code run slower on NV40 than SM2 code runs on NV40, guess which switch nV will pull (hint-hint: what they did for the last 18 mos, where they swapped out SM2 code for SM1.x code when their HW sucked on SM2 code)?

    In the end just about everything will be SM2 until DX10 comes out.


    P.S. As for nV being ahead of ATI, they finally have some video capability only two years later, and at that at least two reviews I read said the "video processor" is broken. Bah. The whole lack of un-readiness of this product smells of panic and poopy pants. One would have expected nV to do better after two years of suckage.
     
  19. siconik

    Banned

    Joined:
    May 9, 2002
    Messages:
    15
    Likes Received:
    0
    Will they ever top the legendery stuff like this?

    On NV40:

    On the source of ATI presentation/slide/comments:

    On R360:

    On R350:

    On NV 35:

     
  20. Ardrid

    Joined:
    Feb 27, 2004
    Messages:
    165
    Likes Received:
    1
    Owned, thoroughly.

    Ok I just couldn't resist :)
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...