Questions about Sega Saturn

Discussion in 'Console Technology' started by Liandry, Jun 7, 2016.

  1. bunge

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    Castlevania Symphony of the Night was better on the PlayStation.
     
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  2. Nesh

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    To be honest that game performed significantly better on the PS1. But the Saturn version got extra content. It made the side characters playable with their own stories if I recall.
     
  3. tuna

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    Saturn also had loads of great games that never got released in the west.
     
  4. function

    function None functional
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    In hindsight, I think this is definitely the case. Genesis was still popular in the America's and Europe when Sega pulled the plug on development in late 95 to focus on Saturn (hardware was dopped in 96).

    And the 32X was a very clever device but completely the wrong hardware. Sega had another option in 1994 that enabled 3D games beyond the SNES and was a far simpler (and cheaper) add-on than the 32X. Their SVP was trialled in MD/Genesis Virtua Racing and was planned for a solo snap-through upgrade-cart release.

    Virtua Racing was a bleeding edge, hi-speed, hi-poly game and the MD port was a rushed. Despite this the game was still really cool on MD - and yes, I still have a genuine cart copy!

    The SVP could apparently do all kinds of stuff, including texture mapping (obviously with a big performance hit) and could have powered funky ass 2D effects. With an expanded memory pool and games developed using more than the 16 colours of a single layer BG layer (like Virtua Racing) the cart could have done some really cool 2D games and a mad Doom port, not to mention home versions of Star Wars Arcade and Virtua Fighter (was well into development then canned).



    It was "mindblowning" back in early 94. And remember we were playing this on 14 inch (effective 13 inch) CRT tvs and not 27 in LCD PC monitors and 50 inch LCD TVs, before you all scoff like ignorants!!

    (Interestingly, the MD could do horizontal and vertical line scrolling on BG layer tiles so the Blue Sky backgrounds in VR could in theory have been crudely "rotated" to match the polygon foregrounds).

    (M-CD hardware was the wrong choice too IMO. Very capable, but too much spent on underused hardware elements. Ditch the mighty 12 mHz 6800, ditch the M-CD only 512KB RAM, increase the shared pool to 512KB from 256KB and save a ton on the hardware while accepting you lose a few "special stages" and have longer load times)
     
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  5. Putas

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    Graphics accelerators in cartridges were also mindblowingly wasteful.
     
  6. bunge

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    Sega had planned an expansion cartridge with the SVP chip that would accept cartridges. This would have meant you buy the extra electronics once and insert cartridges into it.
     
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  7. Nesh

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    I know. I didnt question this. This was directed to Akumaju's previous argument:

    "The main problem is that Sega Saturn had a successfull launch and first year and second year in sales in Japan, outselling Sony PS1, it was even outselling N64 in that region.

    That is why there are so many games that were made that did not get localized and people don't discuss or aren't aware of when they make their generalized assumptions."

    The Saturn wasn't the only console that was getting a ton of Japanese games that never localized. Many games dont see their way to the west for many reasons, sometimes because they are developed by companies that make games only locally, or because they are too "japanese" for a worldwide release or because they just don't believe they will sell in other regions.

     
    #347 Nesh, Jan 12, 2018
    Last edited: Jan 12, 2018
  8. Nesh

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    And I simply dislike the notion that Sega of America is to blame for Saturn's demise. Some die hard fans think that, just because the Saturn was doing relatively better in Japan (with a big question mark if it was doing good in absolute terms), it is proof that Saturn had worldwide success potential that Sega of America destroyed and they make a huge amount of assumptions
     
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  9. function

    function None functional
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    Yeah, that was the point of my post. Not sure Putas got that.

    VR was just a demo of what the SVP was supposed to do. Games built for it from the ground up could have had budgeted far more optimally and integrated with MD graphics, which were in games like the Sonics and stuff like Contra being pushed into really impressive territory.
     
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  10. bunge

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    Here’s a little back story:

     
  11. see colon

    see colon All Ham & No Potatos
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    I think the SegaCD's main downfall was Sega's inability to market the thing properly. They put all of their marketing eggs in the FMV basket and didn't properly show how "regular" games could be better beyond CD soundtracks. There are certainly a few games that were just Genesis games on a disc with better music, but if you compare the animation in Spider-Man or Mortal Kombat to their Genesis counterparts they are certainly a half generation better. Also, if you look at the games Core made using scaled sprites (Soulstar, Battlecorps, BC Racers) to anything on the Genesis it's a wonder Sega never ported over any of their superscaler games to the system. Even if they weren't arcade perfect they would have been a fair bit better than a stock Genesis could do.
     
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  12. Nesh

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