Does it specifically specify sold to retail or sold to consumers?
What is your intention on this question?
That the old print magazine information is not credible because it's not online? Language barrier? Or lack of interest to look up the documented info in other forums?
Nobody questioned the existence of the 32X
And in your arguments you don't take into account the impact it had in derailing that generation.
I've merely provided a solution that is often missed when people talk about Sega Saturn technology game soft potential being that Sega of America created this problem by requesting it to have the SH2s, to be 3d and be an addon.
The consequences were wasting millions in marketing and development or game dev time and effort.
This is a speculative analysis that can only be made when you analyze how the 32X affected the Saturn.
Sega was being spread too thin and 32X as a sales product failed miserably.
Your argument goes like this:
Sega has X amount of platforms making games on , therefore I assume that the result was bad on the saturn because that's "common logic". Again nobody questioned that Sega had various platforms. Regardless that is NOT factual evidence that the games eventually released on the Saturn were visually compromised because of that.
All your argument about games not being good enough due to the existence the Arcades or 32X is based only on an that assumption.
Different teams were working on various games and the few Arcade to Saturn ports were usually released AFTER the original arcade version was made. So lets ignore VF1 since it has never never used as an example of the consoles capabilities.
First if all, I never implied that Saturn ports were affected by Sega Arcade games but you seriously lack KNOWLEDGE of Sega's Arcade and home console focus during those years and always come down to this homogeneous conclusion that is a generalized assumption on why the Saturn didn't do something.
Sega's AM divisions, namely Sega AM2 were directly responsible for cracking the Saturn hardware and making ports and Arcade games however during that time even that dev team also, ALSO had to worry about developing on 32X, developing on Sega Model 2, and development on Sega Model 3...
In comparison Namco's Tekken/SoulEdge and Ridge Racer devs which were also Arcade devs essentially transitioned AWAY from Arcade System 22 and TOWARDS the PS1 based System 11 with 100% devs focus on ONLY working on PS1 hardware.
Can you honestly compare and see that the PS1 and Saturn dev comparisons are extremely superficially lacking proper information.
If you cannot analyze and speculate on "what could have been" when discussing Saturn then you will run in circles.
And Virtua Fighter 1 is the TRUE reason why Sega Saturn sold out in Japan and was outselling the PlayStation.
At that time there was NOTHING like it on tbe home consoles so yes, VF1 Saturn is actually a state of the art tech game...
Now where was Virtua Racing? Oh yeah, it was handed off to 32X, on weaker hardware (32X is extremely weaker than Saturn) by a skilled dev team... now imagine if it was instead made on Saturn... keep in mind that the same devs also made Saturn F1 Live Information and Sega Rally port in 1995. A fair comparison would be if that was the case.
Despite some Saturn games were also on the arcades (and many others werent), the Saturn ports were being developed usually after the arcade release, and whatever result we got was subject mainly to the hardware capabilities of the console.
Essentially most of the Saturn's life we had Arcade Games ported LATER to Saturn, Arcade games NOT ported to Saturn, and games exclusively made for the Saturn. Sega had various teams working on different projects.
The arcade games were simply BRILLIANT so thats evidence that Sega was pulling off great games regardless of number of platforms. Its not like they were simultaneously making 10 versions of the same game to meet all platforms. Far from it. The fact that great arcade games were done and were ready to be ported to the Saturn also makes it easy to assume that the Saturn's games development was benefiting from the arcade platforms. Sega was traditionally operating in the arcade and home console industry before the Saturn anyways.
If and by how much a specific Saturn port was affected by 32X is up to speculation not a fact. You cant quantify that.
YES I CAN QUANTIFY THAT!!
The 32X as an addon project costs money.
32X as a software development time taker costd money
32X as a revenue maker costs even more money when it FAILED to make revenue due to consumer backlash in 1995 U.S.A. and perhaps Europe.
Therefore 32X was a financial DRAIN and dev time waster and company credibility and reputation destroyer.
Like I said, if you cannot imagine the consequences of the 32X never being approved then your Saturn arguments will always remain the same.
Sega Model 2 games that were ported to Saturn later, I know that but you still argue the impact by lacking understanding.
Saturn was also the ST-V Arcade hardware but back then Sega did not have heavy focus on ST-V as they did on Model 2 and Model 3 where in comparison Sony repositioned the PS1 as a standard arcade hardware. Basically let's say, Namco fully focused on one platform for years while Sega had a more split focus.
But more importantly is the fact that you have to acknowledge that besides the 32X and Sega of America creating a quagmire of marketing failures, is the fact that Sony PS1 was sold at a lower cost than it was supposed to retail at and all those company heads at SCEA were let go or fired by the end of 1995 and 1996.
PS1 success isn't as fair and magical as people make it out to be.
Nobody mentioned a "conspiracy" that tries to make the Saturn look better than it is.
Its the fact that developers and people with better knowledge contradict the overblown claims usually made by people like you and other Sega dedicated fans. Their know how also falls in line with the results we see in the games themselves.
There is a difference between calling someone a "dedicated Sega fan" and being aware of other events of those years that contributed to the problems that generation presented.
Because some of us know how the 32X affected the Saturn sales in North America and Europe.
How it affected the marketing of Saturn and how horrible Sega of America's Saturn marketing was.
Sony ONLY had to worry about ONE platform.
Sony Namco alliance became such that Namco fully focused ONLY on PS1 hardware as Arcade base, eliminating porting time and effortand costs.
Also a lot of Saturn games suffered from being rushed to market like Daytona USA, Sega Rally and Virtua Fighter 2 in 1995.
In the space of one year Sega AM2 personally handled porting Virtua Fighter 1, Daytona USA, Virtua Fighter Remix ST-V, Virtua Fighter 2 and Virtua Cop 1...and that's only on the "hard to program for Saturn" there's also Virtua Fighter 1 32X and all those Model 2 and Model 3 games they were making.
But yeah let's just have a technology discussion without acknowledging the variables that affected things.
Could even Sega's AM2 dev team have benefited from less rushing and more dedicated Saturn development in that same time year?
There is a cut off time when comparing Saturn versus PlayStation... as soon as Bernie Stolar got in to get his agenda of new hardware in 1997 that is pretty much it and many Saturn games, especially first party games were rushed for retail mostly at request by Sega of America.
Ahm..... gamers from around the world were playing games made from around the world and thus this statemented is irrelevant.
It is when you fail to analyze the variables and make unfair comparisons.
Games under a tough schedule is a common thing. Sega Rally Championship was not a new project made up from scratch for the Saturn.
Regardless knowing how great the Arcade looked and how good it looks on the Saturn, it looks like a great port in line with what we were expecting at the time.
Please look up the dev inteview... I'm sure you will find it and realize that the same dev team, same lead programmer handled 32X Virtua Racing, Saturn F1 Live Information and Sega Rally Saturn the latter of which was made on a short dev time window and was rushed.
It was missing the rear view mirror and not because the Saturn couldn't handle it...meanwhile Namco had a full year to make Ridge Racer Revolution released precisely one year after Ridge Racer in December 3rd 1995 Japan...unless you believe a game was made when it was released in your region.
Show me the articles and then we will discuss or tell me which issue and I will find it. The exact interview is a better argument than any probable misinterpretation from bad memory.
Features could mean anything
??
You can look up the magazines yourself if you are so interested as much as you are interested in forum discussion arguing.
It's pretty easy, just focus on print magazines starting mid 1993 to 1997 in your region, North America and Japan.
My friend installed the fan just as a precaution because he values the Saturn model he modded a lot. Its a perfect console for playing all regions and at their intended speeds.It doesnt necessarily means it is needed.
I didnt mean to imply that it already had a fan. If I recall it originally didnt
And yet you made it sound like it was something that was important to say where a lay-man on consoles of that generation will ASSUME that consoles needed cooling fans.