Yes. But don't think about it being tiles, as that's irrelevant and unconfirmed. Think of it as pixels. If a screen is 640x480, 307,200 pixels, then 10 passes would be 3 million pixels in a frame. At 2xSSAA, BGDA rendered something like 900x680, 600,000 pixels. 10 passes then would be 6 million pixels drawn. But as others have pointed out, these pixels are very often overdraw rather than passes, so drawing lots of overlapping particles draws lots of pixels as well. You might draw 1.5 million pixels as complete passes, and another million per frame as overlapping fog particles (totally random figure, no idea what overdraw counts were like. But 1000 30x30 particles isn't bonkers)