The XNA tools are in response to multiplatform development. It is not an attempt at driving a new market...zeckensack said:It's not an "accident" at all IMO.
The XNA tools are in response to multiplatform development. It is not an attempt at driving a new market...zeckensack said:It's not an "accident" at all IMO.
Do these ratings tell you something about the competitive market place that is current PC gaming, or are they just skewed? It makes it seem as if Oblivion came out for the PS2 and looked and played exactly the same, it would score 94 again. It just can't work that way IMO.heliosphere said:This is a good point. Oblivion has also been used to argue against PC / Xbox 360 cross platform development and yet it is currently the highest rated 360 game (94 on metacritic on 360) and in the top 10 highest rated PC games (another 94 on metacritic on the PC). It's already being talked about as game of the year for the PC.
And it perhaps also seems like a fairly minor issue that virtually anyone who plays it on the PC has spent at least 2 hours for finding and applying ini tweaks. We're used to that already, "because it's a port", right?heliosphere said:It's topping sales charts on both platforms and is an unqualified commercial success already. There have been a few criticisms regarding the 'consoleified' interface on the PC but in the light of the overall almost universal acclaim for the game that seems like a fairly minor issue.
Two words: horse armor.heliosphere said:On the flipside, it seems likely that the game may well be better as a result of more resources being committed to it on the expectation of higher returns due to a larger market across two platforms.
all i said was that if there was no Xbox*, a good portion of the people who played Morrowind wouldn't have. the Elder Scrolls series would have been an obscure PC series, with maybe the mobile phone ports at best. Oblivion wouldn't have been the raging success it had been because console gamers wouldn't have cared about it. the console gaming press wouldn't have run stories about it. if anything, the Xbox gave Bethesda the exposure they needed to make a best selling game. if you want to argue that that's not a good thing, go right ahead.zeckensack said:It's a game concept that doesn't work on a console. It works on a PC because it was designed for the PC and it somewhat worked on the XBox because it was very similar to the PC in so many ways (basically: drop mouse, take gamepad).
So perhaps you're trying to tell me that people who badly wanted a western RPG bought the XBox to play Morrowind on it? Sorry, these people should have chosen the PC version because it offered a so vastly improved experience, it's not even funny.
Oblivion is a whole new story though ... worse.
The point was that people who played Morrowind on the XBox have been screwed. They didn't get the full package. Morrowind was highly moddable and some seriously great stuff has come out that you'll just never see on the XBox version.Sis said:This is such a myopic view, I'm not even sure where to start.
Many people buy consoles to play video games so it should come as no surprise that many of these same people, if given a choice, will choose a game even though there's a PC counterpart. Many people don't like playing games on a PC, don't want to spend the effort in configuring it, installing it, troubleshooting it, etc. As well, the PC to console price difference is such that suggesting "these people should have choosen the PC version" is mildly laughable, if you didn't seem so emotionally tied to it.
I've seen what they would have made, and that was significantly higher quality than what they ended up putting on the shelves. It also performed better, for crying out loud.Sis said:Similarly I find it odd, to say the least, that you picked one of the better selling games on both the PC and the Xbox as an example of something being bad. Apparently many people found it "good", including the publisher and developer.
No, but I think you might be barking up the wrong tree. Morrowind isn't less than it could have been because it's a port, but because it's Morrowind; it is what it is. Oblivion on the PC isn't less than what it could have been, either--god knows what kind of PC requirements it would have needed in that case.zeckensack said:Should I just ignore that perspective and adopt the "good enough=94 points" mantra?
fearsomepirate said:Morrowind on the Xbox was one of the most miserable experiences of my gaming existence.
The problem is, the vocal PC hardcore isn't a big enough market to justify the development budget for a game like Oblivion. Some of the things the hardcore are bitching about are things that make the game more appealing to the wider market and what enable the game to sell 1.7 million copies in it's first few weeks. Without targeting a wider audience through design choices and target platform choices they could never have justified the resources they put into developing the game. You can't make money on a game with the scope of Oblivion selling to a few thousand ultra hardcore PC RPG enthusiasts. If that's your target market you can't afford to make a game as pretty or expansive as Oblivion.fearsomepirate said:I'm sure Oblivion is a great game, but a lot of the PC hardcore are saying "what could have been," and I don't want to ignore those voices.
zeckensack said:I've seen what they would have made, and that was significantly higher quality than what they ended up putting on the shelves. It also performed better, for crying out loud.
Games have to work without HDD, so reliance on VM isn't possible on XB360.zeckensack said:And I thought it had virtual memory?
Manufacturing costs are offset by licensing deals, not developing new processors. I doubt AMD would have turned their nose up at having MS pay them for no work on AMDs part to fab processors. The cost of licensing versus paying IBM to create a custom processor is debateable, but if MS were really serious about having a PC friendly platform, Athlon presents some compelling possibilities lost by a quirky custom CPU.Manufacturing costs.
Use of XNA can't be taken solely as evidence as a desire for cross platform compatibility. MS would have been stupid beyond belief to not support the same libraries and instead created totally new ones, when the existing MS tools (which is mostly what XNA is) are well known. If XNA were a one button fix for PC<>XB360 conversions, you'd have a point, but you have to do serious work to get your PC game to run on XB360 at a useable speed. It'd make a lot more sense for MS to have gone with OOO x86. The only reason not to do this is to offset licensing costs of licensing a CPU with a flat fee to comissions a new, alien, complex processor architecture.Of course Microsoft knows that this makes porting harder, and they did something to offset this "alien" hardware environment because they want to have a platform that is friendly to ports.
MS are sure to promote their development tools. This is a marketting strength they have. They suggested Sony and Nintendo use XNA too. Development on these machines is complex and expensive, so anything you can do to mitigate costs is good. Promoting XB360's development environment as compatible with the massive installed base is going to be a good marketting ploy. But the rest of the system doesn't fit with the idea of MS wanting XB360 to be 'compatible' with PC.It's not an "accident" at all IMO.
Or even that Bethesda aren't the world's greatest graphics gurus, and their forte is elsewhere? We can't seriously expect every developer to create graphically stunning games. Bethesda aren't known for graphically efficient games, but are known for the expansive gameplay experience, which Oblivion has.scooby_dooby said:You need to quit blaming Oblivion's shortcomings on xbox 360. Any graphical shortcomings are most likely due to the fact it's a early 2006 release that has been in development for over 3 years.
Shifty Geezer said:Or even that Bethesda aren't the world's greatest graphics gurus, and their forte is elsewhere? We can't seriously expect every developer to create graphically stunning games. Bethesda aren't known for graphically efficient games, but are known for the expansive gameplay experience, which Oblivion has.
I did. But I wanted to give it a chance. After all, just getting to meet that old bald guy Crappicus or whatever his name was took a good several hours of "Loading..." and see a few levels and bad guys. I played enough to hate it as an Xbox game...I think it was probably great on PC, though.geo said:Errm, does it ever occur to anyone besides me when playing a game you decide early on is just not your cup of tea to. . .well. .. .quit?
Plus it's a hell of a lot more difficult to have cutting edge graphics in an expansive open world with a vast amount of content than it is for a level-based FPS or 3rd person game with a much more restricted environment. Things like dynamic day / night cycles, streaming worlds, large amounts of procedurally generated content, customizable characters (armour, facial characteristics, etc.), large numbers of NPCs, etc. all present considerable obstacles to achieving the same level of graphical quality as a traditional FPS or 3rd person action game.Shifty Geezer said:Or even that Bethesda aren't the world's greatest graphics gurus, and their forte is elsewhere? We can't seriously expect every developer to create graphically stunning games. Bethesda aren't known for graphically efficient games, but are known for the expansive gameplay experience, which Oblivion has.
Ah, I misunderstood you. I thought you were still talking about XBox 1 at that point.Shifty Geezer said:Games have to work without HDD, so reliance on VM isn't possible on XB360.
I think they wanted the recipe, not the chips, and that didn't fly with anyone else.Shifty Geezer said:Manufacturing costs are offset by licensing deals, not developing new processors. I doubt AMD would have turned their nose up at having MS pay them for no work on AMDs part to fab processors. The cost of licensing versus paying IBM to create a custom processor is debateable, but if MS were really serious about having a PC friendly platform, Athlon presents some compelling possibilities lost by a quirky custom CPU.
That is exactly what they had done with the XBox 1, and that's what I'm basing this on for a large part. The XBox 1 was totally and IMO also deliberately friendly to ports from/towards the PC.Shifty Geezer said:Use of XNA can't be taken solely as evidence as a desire for cross platform compatibility. MS would have been stupid beyond belief to not support the same libraries and instead created totally new ones, when the existing MS tools (which is mostly what XNA is) are well known. If XNA were a one button fix for PC<>XB360 conversions, you'd have a point, but you have to do serious work to get your PC game to run on XB360 at a useable speed. It'd make a lot more sense for MS to have gone with OOO x86. The only reason not to do this is to offset licensing costs of licensing a CPU with a flat fee to comissions a new, alien, complex processor architecture.
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As I say, if MS were serious about providing the easiest task possible for devs to develop for XB360 and PC, they should have used a PC like system architecture. the cost to develop the system would likely have been cheaper than XB360, they could have had it out quicker, they could have produced systems more rapdily to quickly saturate the market, and the losses in licensing would likely be minimal - plenty of hardware devices license tech.
Again, we have partly misunderstood each other. The definite attempt has been the XBox 1 IMO. For the 360 they really had to do something about the manufacturing costs and now have to rely on their software and documentation efforts to make it a reasonably smooth ride for developers who "upgraded".Shifty Geezer said:As it is, the XB360 seems targetted at being a console, providing a more console like architecture with different targets (massive FP throughput, IO program design) despite the difficulties that offers to cross-platform developers. Your argument seems to rest on XNA being announced as a cross-platform aid, but every point taken together, I see very little reason to believe MS were building the XB360 with a view to make it a PC cross-platform friendly device.
scooby_dooby said:Group 4: People who simply can't stand extended gaming session on their PC sitting in an uncomfortable chair hunched over a keyboard, and vastly prefer the experience on a couch, with a big screen TV and using their pre-existing sourround sound set-up.
AKA: The majority of people.
Scuzzlebutt said:$45? Release day it was $37 for the PC version at Fry's and $60 for the 360 version everywhere. I bought the 360 version to give me a reason to own my 360, but I'd love to try the PC version later.