Quantum Break [XO] (by Remedy) *large images*

Discussion in 'Console Gaming' started by Xenio, May 21, 2013.

  1. Clukos

    Clukos Bloodborne 2 when?
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    It's definitely up there when it comes to complexity, real-time GI isn't easy (to get an idea you can read on this presentation by Q-Games: http://fumufumu.q-games.com/archives/Cascaded_Voxel_Cone_Tracing_final.pdf). My main gripe with the game is that it's very reliant on screen space techniques which break very easily.
     
  2. L. Scofield

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    Those artifacts are the result of a "time rift" effect (or whatever Remedy calls it). At least try to pay attention :lol:

    http://gfycat.com/SeveralFlusteredJanenschia

    As for this example:

    [​IMG]

    There are no artifacts on the reflected light from the handles even when the camera changes position quickly. A pretty great example of SSGI.
     
  3. iroboto

    iroboto Daft Funk
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    While I cannot confirm all the GI or lack of GI going on, I can say LScofield is totally right about this one.

    There is a definite rift effect happening in that scene.
     
  4. TheAlSpark

    TheAlSpark Moderator
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    There's one happening in this thread too. :rolleyes:
     
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  5. Clukos

    Clukos Bloodborne 2 when?
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    #665 Clukos, Mar 15, 2016
    Last edited: Mar 15, 2016
  6. Ceger

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    Great example. The game offers up plenty new to gaming and presentation.

    Ignore those playing biasisms and needing to knock something down for feels.
     
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  7. Clukos

    Clukos Bloodborne 2 when?
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    Hmm, i'm not so sure if it's actually SSGI anymore, example on another door:
    [​IMG]
    [​IMG]

    Or maybe that's exactly because of their GI implementation, is this supposed to be light bouncing, reflection? The game looks flat out weird sometimes. The weird thing in this image specifically is that the door is actually reflecting the side that's not facing it (right side of Jack).
     
  8. Ceger

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    It's the nature of quantum breaking particles! Duh!!!

    All games take some shortcuts here and there. That is probably a reflection mapping technique in conjunction with everything else going somewhat wonky.
     
  9. L. Scofield

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    For starters that door is under a completely different lighting setup. Secondly, the issue there is with the character reflection rather than any bounce lighting.

    That comparison makes no sense.
     
  10. shredenvain

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    I think some of the ghosting could be AA related since they are using so sort of temporal solution.
     
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  11. Clukos

    Clukos Bloodborne 2 when?
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  12. milk

    milk Like Verified
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  13. Clukos

    Clukos Bloodborne 2 when?
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    PC ver?
     
  14. Rangers

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    You're judging shadow quality from a twitch tv video? What bitrate is that, 3? Youtube not much better.
     
  15. milk

    milk Like Verified
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    Thanks Ranges. Without your wise commentary, no-one here from beyond3d would remember to temper their analysis of footage to the fact its subject to compression artifacts...

    My coment was mostly a joke, and it refered to the numerous cases where huge shadow texels were very discernible and flickered on-and-off even in controlled cutscenes and character close-ups ( which to some extent I believe is due to a bug ). The truth is, maybe, at least those cutscenes, just dind't get that final pass of refinement where shadow bounds are manualy ajusted shot-by-shot, and also, I know the exemple shown was probably for pc, and probably from a cutscene on an extremely constrained environment. Actual gameplay sections weren't so terrible, except for certain sections where the farther cascades of the sun were a bit too blotchy looking.
     
  16. Clukos

    Clukos Bloodborne 2 when?
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    Soundtrack preview of QB on soundcloud:

    Liking what I've listened so far, fast paced, electronic with lots of strings (kinda reminds me of Deus Ex: HR) :p
     
    #676 Clukos, Mar 19, 2016
    Last edited: Mar 19, 2016
  17. Clukos

    Clukos Bloodborne 2 when?
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    Noticed something very interesting in the latest DF footage, making a small gif to demonstrate it and uploading some pictures as well. The effect is this, and it's not related to any time power
    [​IMG]

    That's it in motion
    [​IMG]

    And it goes on until this point
    [​IMG]

    Any guess as to what might that be?
     
    #678 Clukos, Mar 19, 2016
    Last edited: Mar 19, 2016
  18. Egmon83

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  19. Shortbread

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    1080p for XB1.2 :yep2:
     
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