In my opinion Kingdom Come will have the best GI implementation (next to Alien: Isolation) in a game. They want to use real-time voxel GI also on the consoles. For Warhorse it is an integral part of the appearance and they are trying everything.
BETA sceens (not mine)
https://farm2.staticflickr.com/1699/25272058982_0b3a411903_o_d.png
https://farm2.staticflickr.com/1614/25094720010_6b716ef5be_o_d.png
https://farm2.staticflickr.com/1612/25094224480_06b9164ce7_o_d.png
https://farm2.staticflickr.com/1608/24763136553_6b8838f369_o_d.png
I agree.
BETA sceens (not mine)
https://farm2.staticflickr.com/1699/25272058982_0b3a411903_o_d.png
https://farm2.staticflickr.com/1614/25094720010_6b716ef5be_o_d.png
https://farm2.staticflickr.com/1612/25094224480_06b9164ce7_o_d.png
https://farm2.staticflickr.com/1608/24763136553_6b8838f369_o_d.png
Wondering why the shadow is freaking out in this part
It's this video right at the end
Also, the game could definitely use volumetric shadows like in K:SF, it's really noticeable in scenes bathed with volumetric light sources (which is most of the time) hope we can enable this on the pc version
Example
Up close
Also, there's definitely something wrong with the way light is bouncing around, these desks shouldn't produce so much light, it's almost like the screen on the left is facing backyards. And shouldn't these red first aid packs bounce red light in the same way the door handle did?
I agree.