Tearing is fixed in the newer builds (and surprisingly there's none is the videoAlthough ruined by tearing, the first 7 seconds of this video is jaw dropping
I wonder if Remedy is doing anything specials with XBOX quirks to get this level of quality at apparent 1080P (hoping against a dynamic resolution reveal ala Division). In theory XBOX can have significantly more burst bandwidth when combining the ESRAM and DDR3, for example. Probably not but I can dream...
3 gifs comparing gamescom build and the preview build, they changed the camera position in some shots so it can't be 1:1
Edit: 40 minutes gameplay
Lots of tearing but i am guessing they've got enough time to polish performance.
Hey all, glad you guys like it. Yeah we had some tearing when the press was over which is a shame but we simply ran out of time before they came over, had to prioritize stability over perf then so that they could enjoy the experience rather than wait for the game to restart over and over again... Everything looks and plays pretty good now!
Amazing looking game! Watched the preview footage on Ign and GameSpot.
I love the idea of making you feel like a superhero during combat yet the game is still challenging because the AI adapts to your usage of powers.
Was the captured preview footage running on the Xbox one or PC?
Seems like they decided to remove the bleached color filter (which i like) but they've also made some aggressive LOD changes (#grassgate and shadows) and some textures are missing and some geometry tweaks (the gun, Jacks clothes etc.)
Also, it seems like SSR is completely missing from these puddles (was present in the gamescom build)
I am guessing these are optimizations made to achieve a solid 30 (which is by far more important for the game than SSR on puddles or grass).
Isn't the SSR in the puddles? That said, I'm sure in some really intensive moments the guys had to turn one or two knobs down a notch.
Also the Gamescom build had very, very, very rough and incomplete lighting. Everything on that front has clicked in to place the past 2 months or so I'd say.
The lighting does look very nice in this game but I'm not sure whether it's due to YT's compression or not, textures appeared exceedingly low res or blurry and low poly assets are pretty prevalent as Scott has noticed too. That time distortion filter worked well in delivering a cool visual style. Have to say some of the early footage like the bridge scene wowed me far more than what's been shown this time, I hope there are sufficient set pieces in QB to make for a good campaign.