Quantum Break [XO] (by Remedy) *large images*

Could the CPU requirements be drive by the need to move GPU compute tasks to the CPU on the PC due to either turnaround time between separate GPU and CPU instead of being on the same APU or different levels of capabilities between AMD and Nvidia's Kepler/Maxwell architectures? Just speculating.

Could it be the PC version will be running on an Xbox One emulator?? Just like the Xbox One does with the 360?
I can dream can't I? ;)
That would allow for perfect integration of the systems.
 
Ok, I woke up ;). It was a good dream though ;)
But now a little bit more seriously, although this is just an hipothesis it might well be.
Funny enough I also talked about this possibility two days ago on my website in response to a readers question.
 
Just to be clear, on my last message I was talking about the McHuj Words I quoted earlier about the capability diferences on AMD and Nvidia hardware. Not about emulation ;)
The emulation message was just a joke! :p
 
The VM environment on Xbox One is different than running VMs in Windows with VirtualBox or something like that. Xbox One has a type1 bare-metal hypervisor. Running, say, Linux in a VM within Windows is a type2 hosted hypervisor.

https://en.wikipedia.org/wiki/Hypervisor

Hypervisor
 
Was watching the gameplay and noticed the realtime SS indirect lighting happening made the inner graphics addict in me smile

Notice the lamp light to the right bounce off his head.
 

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Light bleeding under the desk?

Or... does someone down there need a light. For reasons.
 
No you can see he's not under the desk. The lamp is angled towards his direction. Here's another pic showing when he's not in the path of the light
 

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That is indeed some very reflective hair in the first pic, but I'm talking about the lighting in the cubby hole itself, which is probably just light bleeding.

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Maybe @London-boy knows more about being under the desk. :oops:
(joke failed)
 
Yeah that's how life goes. At work you'll have sysadmins going under the table to sort the cables, and at home you'll eventually stop to bother.
Like, I have an SSD that I've bought for last christmas, that is 2015, and it's still in its box.
 
Almost all surfaces have some kind of primitive low resolution SSR applied onto it. This give the impression of light bouncing off of surfaces, but it actually does not; look at the main character walking around for example. Only in certain places does he receive environment light; in the red room he is red, but next to a big yellow door, he is white instead of yellowish
 
Almost all surfaces have some kind of primitive low resolution SSR applied onto it. This give the impression of light bouncing off of surfaces, but it actually does not; look at the main character walking around for example. Only in certain places does he receive environment light; in the red room he is red, but next to a big yellow door, he is white instead of yellowish

What you see isn't SSR since it doesn't resemble a reflection at all. The shots I posted clearly shows it's based on the lighting being reflected. Do you want me to link you the GDC papers for their SS inditect lighting? Or can you research it yourself
 
Sure, link me, but link the video as well and you will see your theory being just visual artifact of the low resolution SSR
 
Wondering why the shadow is freaking out in this part
1kms8f.gif


Sure, link me, but link the video as well and you will see your theory being just visual artifact of the low resolution SSR

It's this video right at the end

Also, the game could definitely use volumetric shadows like in K:SF, it's really noticeable in scenes bathed with volumetric light sources (which is most of the time) hope we can enable this on the pc version

Example
2390118-killzone_9885ulsx5.jpg


1ktsh3.jpg


Up close
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Also, there's definitely something wrong with the way light is bouncing around, these desks shouldn't produce so much light, it's almost like the screen on the left is facing backyards. And shouldn't these red first aid packs bounce red light in the same way the door handle did?
1jks0m.jpg
 
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