Link?Seems Quantum Break won an award for Best Console Graphics at SIGGRAPH. Congrats to Remedy!
Link?
A boy and his Kite won actually.Link?
A boy and his Kite won actually.
https://www.unrealengine.com/blog/siggraph-unreal-kite-best-real-time-graphics-interactivity-award
This game is so ambitious that it melts my brain. The visuals are second to none (could be the best in console space along with a couple of others), and I'm assuming the amount of content required for scenes that allow you to see over time requires a lot of work, requiring artists to work much more than usual, at least per scene.Finally, some new footage. Check the vid at this link.
http://www.gameinformer.com/b/featu...-and-insight-into-quantum-breaks-origins.aspx
Plus a whole bunch of other info here:
http://www.gameinformer.com/p/quantumbreak.aspx
They're probably just supporting versioning for environmental assets then different times are different versions. Simples.
Then it's a case of deciding what effects you will do for transitions.
Thanks for the link.These interviews with Sam Lake are great.
http://www.gameinformer.com/b/featu...n-the-future-of-interactive-storytelling.aspx
The Brazil Advisory Rating Board has rated Quantum Break for PC in addition to Xbox One.
http://portal.mj.gov.br/Classificac...JogoForm.do?select_action=&tbjogo_codigo=7100