The game seems to be shaping up very well, but the demo itself didn't make it shine as beautifully as it deserves.
It was not an awfull demo, but didn't stack up with modern standards. The pacing was a bit all over the place, and his special powers weren't very well stablished. First few minutes just few like "something cool/weird is happening, but I don't really know exactly what the fuck it is" They were to quick to show-off too much at the same time, making it fell confusing, and very un-luid. A little more controlled choreography would have made the thing look much better.
All this considered, the whole Gello-BG-space-time-discontinuous thing looks so satisfying. That thing will never get old. It also has that Remedy Noire feel and gameplay style, Alan Wakey desaturated look, with more personal gameplay (emphasizing every player action and enemy on smaller spaces over just throwing a buch of stuff at the player on large spaceous arenas) and what seems to be a bunch of physics based game play on top of it (flying cars and such) mixed with Max Payne faster pacing and time-play.
Aside from that, they could be doing some funky stochastic-like reprojection stuff with their renderer cause there is a lot of noise around moving objects (visible even on youtube) or its just their motion blur is pretty strong and jittery. I'm curious now.
This makes my chosing of Xbox over ps4 less payneful haha. Thanks Remedy.