Q: What's the maximum power consumption of a GeForceFX board?
Q: How many engineers were involved with the design of this GPU?
Q: Is your new colour compression technology based on Huffman coding? If yes, with or without DPCM?
Q: GeforceFX offers a new performance mode for anisotropic filtering which "adjusts the number and type of samples it takes for texturing operations on a pixel-per-pixel basis" by monitoring texture and geometry date. Can you provide some more details on the parameters used for this calculations? [I know, you already asked this kind of question, but it might be a different PR guy this time?]
Q: How many GeForceFX GPUs could theoreticly operate in parallel?
Q: Is DXT1 decoding with 32bits now?
Q: How many engineers were involved with the design of this GPU?
Q: Is your new colour compression technology based on Huffman coding? If yes, with or without DPCM?
Q: GeforceFX offers a new performance mode for anisotropic filtering which "adjusts the number and type of samples it takes for texturing operations on a pixel-per-pixel basis" by monitoring texture and geometry date. Can you provide some more details on the parameters used for this calculations? [I know, you already asked this kind of question, but it might be a different PR guy this time?]
Q: How many GeForceFX GPUs could theoreticly operate in parallel?
Q: Is DXT1 decoding with 32bits now?