This has great implication for the future of PSX3 and PSP
Deadmeat said:I just measured the die size of Intel 845E on a photo editing software and the die size seems to be less than 60 mm2.
So the pad count is not a limiting factor for the die size of PSX2OAC, SCEI can shrink it further.
asicnewbie said:Deadmeat said:I just measured the die size of Intel 845E on a photo editing software and the die size seems to be less than 60 mm2.
So the pad count is not a limiting factor for the die size of PSX2OAC, SCEI can shrink it further.
Interesting, where did you find a die-photograph of the 845E? According to Intel's product-page, http://www.intel.com/design/chipsets/845e/index.htm?iid=ipp_browse+chpsts_845e&, the 845E is packaged in a flip-chip BGA.
In term's of I/O cell-count, flip-chip offers a potentially significant advantage over traditional wire-bond packaging. In wire-bond packaging, the I/O-cells must be placed in a 'ring' along the die's outer perimeter, facing outward. The most common placement is a simple (1 I/O-cell thick) ring. Most packaging handlers (and probably Sony included) can handle staggered I/O placement (where the ring thickness is 2 I/Os thick), effectively doubling the ratio of 'max-I/O-count' to 'minimum core-area.' (A die whose logic occupies less than the core-area is considered 'pad-limited', because the I/O-ring prevents further die-shrinkage.)
With flip-chip packaging, the I/O bond-sites can be (optionally) distributed across the die-surface, in a grid. Unlike the ring-I/O placement, grid-I/O placement doesn't force an lower-limit on the 'core-area size.' In short, if a flip-chip BGA uses grid-I/O placement, it won't be 'core-limited.'
A close-up die photograph (of the 845E and EE+GS@120nm) would clearly show the I/O placement strategy: ring or grid. In a ring-I/O die, thick power/ground stripes isolate the ring from the die 'core.'
Anyway, the jist of my post is, direct comparisons of flip-chip ICs is yet another exercise in futility.
V3, I was under the impression that until to the 130 nm node they were using stacked capacitor e-DRAM which they co-developed with Fujitsu and that the move ( as it is also presented in the ASC9 papers ) to trench capacitor e-DRAM happened with the jump to 90 nm technology.
Your theory of an EE+GS@130 nm might hold some truth: it might be something they green-lighted again once they saw that their 90 nm lines needed some more time ( delays with Nagasaki #2 ).
asicnewbie said:Deadmeat said:I just measured the die size of Intel 845E on a photo editing software and the die size seems to be less than 60 mm2.
So the pad count is not a limiting factor for the die size of PSX2OAC, SCEI can shrink it further.
Interesting, where did you find a die-photograph of the 845E? According to Intel's product-page, http://www.intel.com/design/chipsets/845e/index.htm?iid=ipp_browse+chpsts_845e&, the 845E is packaged in a flip-chip BGA.
In term's of I/O cell-count, flip-chip offers a potentially significant advantage over traditional wire-bond packaging. In wire-bond packaging, the I/O-cells must be placed in a 'ring' along the die's outer perimeter, facing outward. The most common placement is a simple (1 I/O-cell thick) ring. Most packaging handlers (and probably Sony included) can handle staggered I/O placement (where the ring thickness is 2 I/Os thick), effectively doubling the ratio of 'max-I/O-count' to 'minimum core-area.' (A die whose logic occupies less than the core-area is considered 'pad-limited', because the I/O-ring prevents further die-shrinkage.)
With flip-chip packaging, the I/O bond-sites can be (optionally) distributed across the die-surface, in a grid. Unlike the ring-I/O placement, grid-I/O placement doesn't force an lower-limit on the 'core-area size.' In short, if a flip-chip BGA uses grid-I/O placement, it won't be 'core-limited.'
A close-up die photograph (of the 845E and EE+GS@120nm) would clearly show the I/O placement strategy: ring or grid. In a ring-I/O die, thick power/ground stripes isolate the ring from the die 'core.'
Anyway, the jist of my post is, direct comparisons of flip-chip ICs is yet another exercise in futility.
It just they hide it, to make the result for 90nm node looks more impressive.
It's not that impressive if it comes out later than the other 90nm ICs from other companies.
I thought there still was some kind of limit even on flip-chips - could it be something like the number/size of power and ground pins?asicnewbie said:In short, if a flip-chip BGA uses grid-I/O placement, it won't be 'core-limited.'
notAFanB said:Why is just about everyone sidestepping the issue that Sony Fraudualently released technical information in the open and got called for it? Instead why is this being ignored (and worse) sidetracked by all?????
notAFanB said:Why is just about everyone sidestepping the issue that Sony Fraudualently released technical information in the open and got called for it? Instead why is this being ignored (and worse) sidetracked by all?????
I find that hard to swallow.V3 said:I think it was green light for EE+GS@130nm all along.
Interesting, where did you find a die-photograph of the 845E?
Bingo. And all things bad about Sony.Most people here are sony fans. Most have posted in this thread. The ones who have spoken out about sony lieing have been bashed.
PSX3 FLOPS rating, I presume....Its a big issue . It only shows that they are willing to lie on this . What will they lie on next ?
jvd said:Most people here are sony fans. Most have posted in this thread. The ones who have spoken out about sony lieing have been bashed.
Its a big issue . It only shows that they are willing to lie on this . What will they lie on next ?
Doesn't Enron mean anything to you??? You have too much trust in big corporations, because SCEI is one of the least trustworthy of major corporations in terms of honesty about its figures and marketting. Remember "66 million polygons/s(TM)" and "Toy Story in Real Time(TM)"? It wasn't not so long ago that Kutaragi and Co were preachnig "Teraflop on a chip(TM)" and "1000x the power of PlayStation2(TM)".One corporation does not to lie for 8 months
PSX2OAC's official name is "EE+GS@90 nm". SCEI made a press release about how this was the world's first mass produced 90 nm part, only to find out that it wasn't a 90 nm part.They are saying that Sony has been lying about using 90nm and were planning to use 130nm all the way from the beginning, although advertising for 90nm.