"Nerve-Damage"
Regular
PSU: Time0 Exclusive Interview
PSU: The tech demo was shown on Xbox 360 hardware, will Time 0 be seen on other platforms PS3? Wii?
Troha: That depends on the publisher to great extent. We'd like to have TimeO on both the PS3 and the Xbox 360. I am not sure about the Wii, though. I think it's a great platform, but our engine is just to complex to port to the Wii at this point. We are definitely planning to develop for the Wii, though.
PSU: In terms of the PlayStation 3 and Xbox 360, what are you finding most exciting/helpful about the hardware that is helping Time0 shape into a great new title?
Troha: The Xbox360 has a great tool chain, and I am sure PlayStation3 will soon catch up. PS3is a bleeding edge technology, in a good way, of course, and it's understandable to have some hiccups. I find it essential that customers have the possibility of choice. This drives progress, which at the end is beneficial primarily to customers, not necessarily to Microsoft or Sony. Maybe what I like most about PS3 is the devkit. It's an amazing piece of hardware & a black, sleek, rack-mountable monolith, with LEDs and switches. Awesome!
PSU: What is the top resolution (1080p?) and frame rate you are looking to achieve in Time0?
Troha: Currently the game runs smoothly at 720p on an Xbox360. As for PS3, we'll have to do some more porting and optimizing to see what we can achieve.