megadrive0088
Regular
maybe PSP guts are a cut down EE with one Vector Unit, and a cut down GS with 4-8 pixel engines instead of 16. or perhaps a full EE+GS with some of that huge bandwidth & fillrate used for FSAA.
I do not think Sony will use someone else's graphics or CPU technology. PSP semi-conductors will almost certainly be based on PS2. if not a low end Cell Processing Element. (dont know about that possibility though)
It was never a question if Sony would use in-house ICs or out-sourced ICs for PSP. it was just a question of what Sony ICs would be used. wether it would be based on PS1, PS2 or Cell.
now that we almost know for certain that PSP will be a PS2-class product,
more or less, it puts PSP a whole order of magnitude higher than what a PS1-based PSP would have been.
(which would have still trouced GBA graphically)
PSP, at the very least now, should be capable of playing ports or conversions of PS2 games. much like the original dot matrix Gameboy could play cut-down NES conversions.
now we know (pretty much) that PSP should have at the very worst, Dreamcast class power. or perhaps something closer to PS2. And at best, PSP could end up being somewhat better than PS2, in areas such as FSAA.
The absolutely enormous performance range that PSP could have been (PS1+ to PS2+) has been narrowed conciderably
I do not think Sony will use someone else's graphics or CPU technology. PSP semi-conductors will almost certainly be based on PS2. if not a low end Cell Processing Element. (dont know about that possibility though)
It was never a question if Sony would use in-house ICs or out-sourced ICs for PSP. it was just a question of what Sony ICs would be used. wether it would be based on PS1, PS2 or Cell.
now that we almost know for certain that PSP will be a PS2-class product,
more or less, it puts PSP a whole order of magnitude higher than what a PS1-based PSP would have been.
(which would have still trouced GBA graphically)
PSP, at the very least now, should be capable of playing ports or conversions of PS2 games. much like the original dot matrix Gameboy could play cut-down NES conversions.
now we know (pretty much) that PSP should have at the very worst, Dreamcast class power. or perhaps something closer to PS2. And at best, PSP could end up being somewhat better than PS2, in areas such as FSAA.
The absolutely enormous performance range that PSP could have been (PS1+ to PS2+) has been narrowed conciderably