PSP peripherals not supported on PSP Go

eastmen

Legend
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http://www.joystiq.com/2010/07/07/eyepet-psp-and-invizimals-may-not-support-psp-go-in-north-americ

The upcoming camera-enabled launches of EyePet and Invizimals in North America may not be available to PSP Go owners at all. PlayStation.Blog's Sid Shuman accurately admits that the upcoming PSP camera was "designed for pre-Go models only," and the "current camera will only fit onto the larger PSP model."

Really stupid on sonys part. It really makes me second guess buying a sony product in the future. What if I end up buying the wrong verison ?


EDIT
Also apparently rumors are saying that Retailers were contacted and old to rip up all PSN game vouchers for the psp.
 
That's why it's best not to buy any Sony product. It's the only way to be safe.
 
Isn't this old news? None of the PSP-peripherals (like the GPS etc) work on the Go and that has been known since the release.
 
Yes, but I don't think they sell the PSP camera in US. We get the worst deal here. Japan has the most PSP peripherals and services, followed by Europe, and then poor countries like US.

Oh, with Ivizimals, they will have to sell the PSP camera here too. I think for detachable cameras, I prefer a wireless one. I think the concept is a lot more powerful (but dangerous) for portable devices.
 
On the one hand this is real blow to PSP Go owners, but on the other hand...there aren't any. As if Sony knew it was a rubbish platform, and they obviously didn't care about peripheral compatibility because they knew no-one would by a PSP Go.
 
It would have been ok if packaged with a fully developed PS+ like "media/content plan". That's why I always thought PSPGo as a half-product.

Some of the Sony interviews mentioned that they did PSPGo to test the market. If so, I wonder if it's done to gather data, and more importantly as a way to break internal debate (align goals for near to mid-term plans).

The way it is right now, that Playstation Plus package seems like a half-done product too. Fortunately, it's easier to tweak a virtual product. Since PS+ generates better than expected revenues, they better develope it fully, or I will drop the subscription by end of year one.

EDIT: Also doubt the usefulness of the collected data. There are probably too few data points, plus iPhone/iPad already proved that a fully digital package approach can work if the platform and ecosystem are done well. DD for PSPGo failed because Sony failed in planning and execution.
 
Some of the Sony interviews mentioned that they did PSPGo to test the market. If so, I wonder if it's done to gather data, and more importantly as a way to break internal debate (align goals for near to mid-term plans).
So really, if that's true, the people who bought PSPGo's were just guinea pigs, being 'exploited' in a way with a system Sony didn't really care for beyond being an experiment. That's a pretty lousy way to treat your customers. "We've tried making good products and seeing who'll buy them. Let's see what happens if we make something a bit rubbish. And after that, let's create a really stupid thing and see if ayone's dumb enough to buy it. How crap can we go while still getting morons to buy things?"
 
Yes, the article is over a month old. The original poster is just digging up trash and spamming the forum.
What are you babbling about?! It's legitimate news that several here obviously missed, and spam is when you try to sell something; this is anti-spam!
 
Yes, the article is over a month old. The original poster is just digging up trash and spamming the forum.

Its new to me and its important to discuss if sony is releasing first party titles that do not work on the psp go their newest psp device.
 
On the one hand this is real blow to PSP Go owners, but on the other hand...there aren't any. As if Sony knew it was a rubbish platform, and they obviously didn't care about peripheral compatibility because they knew no-one would by a PSP Go.

PSP Go owners such as myself are probably not that interested in Invizimals. The Go targets an older segment than the 3000 and I don't think this is a problem. Also, we knew from the beginning that old PSP peipheral would not work on the Go.
 
PSP Go owners such as myself are probably not that interested in Invizimals. The Go targets an older segment than the 3000 and I don't think this is a problem. Also, we knew from the beginning that old PSP peipheral would not work on the Go.

True but....
Kingdom Hearts: Birth By Sleep not coming to PSN
http://www.joystiq.com/2010/08/28/kingdom-hearts-birth-by-sleep-not-coming-to-psn/

It's hard to tell any Go owers that future games aren't supported by their hardware. Remember that even though Sony has a wide selection on PSN, it still isn't much compared to the number of PSP games released on UMD (let alone PSOne classics on disc).
 
So really, if that's true, the people who bought PSPGo's were just guinea pigs, being 'exploited' in a way with a system Sony didn't really care for beyond being an experiment. That's a pretty lousy way to treat your customers. "We've tried making good products and seeing who'll buy them. Let's see what happens if we make something a bit rubbish. And after that, let's create a really stupid thing and see if ayone's dumb enough to buy it. How crap can we go while still getting morons to buy things?"

IMO the PSP Go is more like a stop-gap solution...the experiment part if true is simply a natural byproduct. You can be sure the next PSP won't have a UMD drive. It may very well be a PSP Go with touchscreen, GPS, mic and camera built-in so no need for legacy peripheral comaptibility.:cool:

SONY really needs to provide all of their UMD games for DD or at least the top 90%.
 
A stop-gap solution would suggest that there was a large outcry for such a product in the near term. No one wanted it and clearly, still don't. What it ultimately will be remembered as, is a failed product.
 
So really, if that's true, the people who bought PSPGo's were just guinea pigs, being 'exploited' in a way with a system Sony didn't really care for beyond being an experiment. That's a pretty lousy way to treat your customers. "We've tried making good products and seeing who'll buy them. Let's see what happens if we make something a bit rubbish. And after that, let's create a really stupid thing and see if ayone's dumb enough to buy it. How crap can we go while still getting morons to buy things?"

They mentioned that PSP Go is meant to target a different segment of users. It's more expensive to help retailers' margin. They also confirmed late that we can't copy existing UMDs over. These actions pretty much signalled to me that I am not in their sight.

The many free DD games later seem to be designed to test whether a PS+ like scheme can attract PSP Go buyers. I think if the service is more full featured and attractive, then I may bite. But not in this haphazard, limited and expensive form.

These are speculations on my part. So take it with a healthy serving of salt.
 
What are you babbling about?! It's legitimate news that several here obviously missed, and spam is when you try to sell something; this is anti-spam!

The article has a link to a solution, that may not be out now or easily obtainable, but aparently is "useable" which shows that Sony is aware of the issues. I didn´t even bother to post about it since it would just throw more wood on the fire. And the i think that the posters history kind a makes the sentence:

It really makes me second guess buying a sony product in the future. What if I end up buying the wrong verison ?

"funny"

There is numerous examples of other manufactors releasing hardware that isn´t compatible with the entire product range, and the thought that any Sony console product would be purchased anyway seems remote.

NOW, if sony would not accept returns from people that thought it just "worked" then we had a interesting case.
 
They mentioned that PSP Go is meant to target a different segment of users. It's more expensive to help retailers' margin. They also confirmed late that we can't copy existing UMDs over. These actions pretty much signalled to me that I am not in their sight.

Well, the pricing wasn't meant so much to help retailer margins directly (that implies some altruistic intent on Sony's part) but it was something they had no choice but to do. Retailers aren't going to sell a low volume console at razor thin margins without being able to sell high margin games and even higher margin used games. Or to at least take part in the profits through a HIGH margin system such as MS Points. I'm not sure how high margins are for retailers for the PSN version.

There's so many things Sony "could" have done if they had actually (as a company) wanted the product to succeed. But due to political infighting (my guess) the people that wanted it to fail had more leverage than the people that wanted it to succeed. And to make those other people shut up, they put it out on the market in such a way as to guarantee that it would fail with absolutely ZERO possibility of success.

The only thing they did right was the price. And that's only considered "correct" because they had to do something to convince retailers to carry it in order to "prove" that the people who wanted the Go to succeed were wrong.

All, IMO, of course. :)

Regards,
SB
 
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