now that the psp is in the hands of plenty of people frequenting these boards, we can start discussing some stuff Faf and others may or may not have to break their NDAs to talk about.. here's my input while my psp is recharging peacefully after a prolonged session of RR.
that game is straight-forward a DC-level visuals. to be more precise, upper-average level DC visuals. both geometrically and texture-wise. i.e. definitely not as good as TD24, and definitely without aniso on the track and/or side boards. furthermore, the resolution of some of the textures seems to be on the lower side (the reflection maps in particular), and the asphalt texures seem to be of less-that-32bit fidelity (either that or they're s3tc'ed) which raises the question - what are the tex-bandwidth-limiting factors/bottleneck(s) in the PSP graphics pipeline? what are the TCL limitations? under the 222mhz setup, that is, as i assume RR is running at it. does the psp allow for or is it unfriendly toward texture-streaming techniques ala ps2? please note that those questions are more qualitatively than quantitatively, i.e. not as much about numbers as about do's and dont's.
ok, pardon me if that sounded like a pile of rant-ish babble w/o much sense. just needed to vent my quriosity and to clear my mind before some coding.
that game is straight-forward a DC-level visuals. to be more precise, upper-average level DC visuals. both geometrically and texture-wise. i.e. definitely not as good as TD24, and definitely without aniso on the track and/or side boards. furthermore, the resolution of some of the textures seems to be on the lower side (the reflection maps in particular), and the asphalt texures seem to be of less-that-32bit fidelity (either that or they're s3tc'ed) which raises the question - what are the tex-bandwidth-limiting factors/bottleneck(s) in the PSP graphics pipeline? what are the TCL limitations? under the 222mhz setup, that is, as i assume RR is running at it. does the psp allow for or is it unfriendly toward texture-streaming techniques ala ps2? please note that those questions are more qualitatively than quantitatively, i.e. not as much about numbers as about do's and dont's.
ok, pardon me if that sounded like a pile of rant-ish babble w/o much sense. just needed to vent my quriosity and to clear my mind before some coding.