And the screen is indeed bright and good looking, regardless of battery or AC. We can't stress enough how good looking the screen is. We notice it every time we play the system, and we wouldn't be surprised if it's the first thing the general public will notice as well when looking at the PSP for the first time.
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Despite all our praise, we have had a few issues with the system so far. The PSP has awesome visual clarity, but we have noticed some image bleeding problems with the color red and vertical chopping of fast-moving images. This was notable in the Rally X mini game for Ridge Racers, and becomes even more clear in the faster sequences from the UMD movie clips. Hopefully this is something that can be fixed in software.
A particularly strange quirk is in the noisiness of the system's D-pad. We're sure you remember the cute little clicky sounds the Neo Geo Pocket made whenever you pressed its buttons. With the PSP, the d-pad makes an obvious squeaking sound, particularly noticeable when pressing the buttons intensely, as with a fighting game. We'll hope that this is just a case of our new system settling in.
Finally, although the system isn't necessarily at fault, we're a bit annoyed by some of the load times we've encountered so far in the games. Ridge Racers doesn't give us any problem; even though the load times are in line with the numbers we posted earlier in the week, those numbers actually aren't that bad in practice. We haven't found ourselves caring one bit about the game loading up the next track. Vampire Chronicle, on the other hand, brings back load times to the PlayStation days, with a wait of nineteen seconds prior to your first fight and no fast character select option. We'll save further comment for in-depth impressions stories later on in the day.