Color me Dan
Regular
As I understand it PSGL is a tailored version of the OGL ES standard for the PS3. Since the PS3 is a fixed hardware I'm guessing that PSGL has a lot of extra instructions aimed squarely at the PS3 hardware to get the most out of it, How is it to work with? Are there alot of extra instructions you don't find in OGL for the PC or some performance increases that are nifty? I know there are other ways of coding for the PS3, but since PSGL was specialized for the platform in question I'm a bit curious to hear from people who've used it.