Oh yeah that was nice for the time when there were lots of alpha surfaces. Not so much these days where more stuff is rendered using real geometry (fences, trees etc). Nothing beats temporal oversampling for IQ.
I mean, haven't heard anyone, be it users or tech outlets, lamenting poor image quality when the game came out.
And after forspoken, Jedi Survivor pre patch and ff7 rebirth, I know pretty well what bad image quality looks like.
TLOU 2 has this really uniform image quality, there aren't any scenes where you think you'd like more sharpness or where it becomes a shimmering mess. It's really optimized for the content it displays.
I mean, haven't heard anyone, be it users or tech outlets, lamenting poor image quality when the game came out.
And after forspoken, Jedi Survivor pre patch and ff7 rebirth, I know pretty well what bad image quality looks like.
TLOU 2 has this really uniform image quality, there aren't any scenes where you think you'd like more sharpness or where it becomes a shimmering mess. It's really optimized for the content it displays.
I wouldn't call it poor image quality, but they're certainly blurry. There's a reason why they're doing this upgrade and making the IQ super sharp now.
Oh yeah that was nice for the time when there were lots of alpha surfaces. Not so much these days where more stuff is rendered using real geometry (fences, trees etc). Nothing beats temporal oversampling for IQ.
That's the point of PSSR. rntonga is saying PS5 Pro delivers on better PS5 gaming - '4K quality modes at higher framerates' - because PSSR enables it. He did not say PS5 Pro is rendering native 4K60 and there's no need for it to.
Nope I got my wording right, its running natively at 1440p and its running upscaled at 4k. What the consumer sees is a 4k image. Whether a person likes"native" or upscaled is imho another argument altogether. But the game runs at 4k 60 fps.